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Golem di Carne: differenze tra le versioni

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Traduzione AI mostro: Flesh_Golem
Fix link Categoria:Classi
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=== Flesh Golem ===\n''Media costrutto, neutrale''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 9\n\n'''Punti Ferita''' 93 (11d8+44)\n\n'''Velocità''' 30 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|--------|---------|--------|---------|--------|\n| 19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 5 (-3) |\n\n'''Danno Immunities''' fulmine, veleno; contundenti, perforanti, and taglienti from nonmagical attacks that aren't adamantine\n\n'''Immunità alle Condizioni''' ammaliata, esaurimento, spaventata, paralizzata, pietrificata, avvelenata\n\n'''Sensi''' scurovisione 60 m, passive Percezione 10\n\n'''Linguaggi''' understands the languages of its creator but can't speak\n\n'''Grado di Sfida''' 5 (1800 PE)\n\n'''''Berserk'''''. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object piccolaer than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.\n\nThe golem's creator, if within 60 metri of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Carisma (Persuasionee) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.\n\n'''''Aversion of Fire'''''. If the golem takes fuoco damage, it has svantaggio on attack rolls and ability checks until the end of its next turn.\n\n'''''Immutable Form'''''. The golem is immune to any spell or effect that would alter its form.\n\n'''''Lightning Absorption'''''. Whenever the golem is subjected to fulmine damage, it takes no damage and instead regains a number of hit points equal to the fulmine damage dealt.\n\n'''''Magic Resistenza'''''. The golem has vantaggio on tiro salvezzas against spells and other magical effects.\n\n'''''Magic Armi'''''. The golem's weapon attacks are magical.\n\n###### Azioni\n\n'''''Multiattacco'''''. The golem makes two slam attacks.\n\n'''''Slam'''''. ''Arma da Mischia Attacco:'' +7 a colpire, portata 5 m, un bersaglio. ''Colpito:'' 13 (2d8+4) contundenti damage.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Flesh Golem -->
=== Flesh Golem ===
''Media costrutto, neutrale''
 
'''[[:Categoria:Classi|classe]] Armatura''' 9
 
'''Punti Ferita''' 93 (11d8+44)
 
'''Velocità''' 30 m
 
| FOR | DES | COS | INT | SAG | CAR |
|---------|--------|---------|--------|---------|--------|
| 19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 5 (-3) |
 
'''Danno Immunities''' fulmine, veleno; contundenti, perforanti, and taglienti from nonmagical attacks that aren't adamantine
 
'''Immunità alle Condizioni''' ammaliata, esaurimento, spaventata, paralizzata, pietrificata, avvelenata
 
'''Sensi''' scurovisione 60 m, passive Percezione 10
 
'''Linguaggi''' understands the languages of its creator but can't speak
 
'''Grado di Sfida''' 5 (1800 PE)
 
'''''Berserk'''''. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object piccolaer than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
 
The golem's creator, if within 60 metri of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Carisma (Persuasionee) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
 
'''''Aversion of Fire'''''. If the golem takes fuoco damage, it has svantaggio on attack rolls and ability checks until the end of its next turn.
 
'''''Immutable Form'''''. The golem is immune to any spell or effect that would alter its form.
 
'''''Lightning Absorption'''''. Whenever the golem is subjected to fulmine damage, it takes no damage and instead regains a number of hit points equal to the fulmine damage dealt.
 
'''''Magic Resistenza'''''. The golem has vantaggio on tiro salvezzas against spells and other magical effects.
 
'''''Magic Armi'''''. The golem's weapon attacks are magical.
 
###### Azioni
 
'''''Multiattacco'''''. The golem makes two slam attacks.
 
'''''Slam'''''. ''Arma da Mischia Attacco:'' +7 a colpire, portata 5 m, un bersaglio. ''Colpito:'' 13 (2d8+4) contundenti damage.
 
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
<!-- Originale: Flesh Golem -->
<!-- Tradotto AI 2026-07-03 -->
<!-- Tradotto AI 2026-07-03 -->

Versione delle 20:29, 3 lug 2026

Flesh Golem

Media costrutto, neutrale

classe Armatura 9

Punti Ferita 93 (11d8+44)

Velocità 30 m

| FOR | DES | COS | INT | SAG | CAR | |---------|--------|---------|--------|---------|--------| | 19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 5 (-3) |

Danno Immunities fulmine, veleno; contundenti, perforanti, and taglienti from nonmagical attacks that aren't adamantine

Immunità alle Condizioni ammaliata, esaurimento, spaventata, paralizzata, pietrificata, avvelenata

Sensi scurovisione 60 m, passive Percezione 10

Linguaggi understands the languages of its creator but can't speak

Grado di Sfida 5 (1800 PE)

Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object piccolaer than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The golem's creator, if within 60 metri of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Carisma (Persuasionee) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

Aversion of Fire. If the golem takes fuoco damage, it has svantaggio on attack rolls and ability checks until the end of its next turn.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the golem is subjected to fulmine damage, it takes no damage and instead regains a number of hit points equal to the fulmine damage dealt.

Magic Resistenza. The golem has vantaggio on tiro salvezzas against spells and other magical effects.

Magic Armi. The golem's weapon attacks are magical.

            1. Azioni

Multiattacco. The golem makes two slam attacks.

Slam. Arma da Mischia Attacco: +7 a colpire, portata 5 m, un bersaglio. Colpito: 13 (2d8+4) contundenti damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.