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Diavolo Cornuto: differenze tra le versioni

Da D&D Next.
Traduzione mostri: Horned Devil
Traduzione AI: Horned_Devil
Riga 2: Riga 2:
''Large fiend (devil), lawful evil''
''Large fiend (devil), lawful evil''


'''[[:Categoria:Classi|classe]] Armatura''' 18 (natural armor)
'''Classe Armatura''' 18 (natural armor)


'''Punti Ferita''' 148 (17d10+55)
'''Punti Ferita''' 148 (17d10+55)
Riga 18: Riga 18:
'''Danno Immunities''' fire, poison
'''Danno Immunities''' fire, poison


'''Condition Immunities''' poisoned
'''Immunità alle Condizioni''' poisoned


'''Senses''' darkvision 120 ft., passive Percezione 13
'''Sensi''' darkvision 120 ft., passive Percezione 13


'''Linguaggi''' Infernal, telepathy 120 ft.
'''Linguaggi''' Infernal, telepathy 120 ft.


'''Challenge''' 11 (7,200 XP)
'''Grado di Sfida''' 11 (7,200 XP)


'''''Diavolo's Sight'''''. Magical darkness doesn't impede the devil's darkvision.
'''''Diavolo's Sight'''''. Magical darkness doesn't impede the devil's darkvision.
Riga 43: Riga 43:
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Horned Devil -->
<!-- Tradotto AI 2026-07-03 -->

Versione delle 20:24, 3 lug 2026

Horned Diavolo

Large fiend (devil), lawful evil

Classe Armatura 18 (natural armor)

Punti Ferita 148 (17d10+55)

Velocità 20 ft., fly 60 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 22 (+6) | 17 (+3) | 21 (+5) | 12 (+1) | 16 (+3) | 17 (+3) |

Tiri Salvezza Str +10, Dex +7, Wis +7, Cha +7

Danno Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Danno Immunities fire, poison

Immunità alle Condizioni poisoned

Sensi darkvision 120 ft., passive Percezione 13

Linguaggi Infernal, telepathy 120 ft.

Grado di Sfida 11 (7,200 XP)

Diavolo's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistenza. The devil has advantage on saving throws against spells and other magical effects.

            1. Actions

Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

Fork. Arma da Mischia Attacco: +10 to hit, reach 10 ft., one target. Colpito: 15 (2d8+6) piercing damage.

Tail. Arma da Mischia Attacco: +10 to hit, reach 10 ft., one target. Colpito: 10 (1d8+6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Costituzione saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Saggezza (Medicina) check. The wound also closes if the target receives magical healing.

Hurl Flame. Ranged Attacco dell'incantesimo: +7 to hit, range 150 ft., one target. Colpito: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.