Harpy: differenze tra le versioni
Traduzione mostri: Harpy |
Traduzione AI: Harpy |
||
| Riga 2: | Riga 2: | ||
''Medium monstrosity, chaotic evil'' | ''Medium monstrosity, chaotic evil'' | ||
''' | '''Classe Armatura''' 11 | ||
'''Punti Ferita''' 38 (7d8+7) | '''Punti Ferita''' 38 (7d8+7) | ||
| Riga 12: | Riga 12: | ||
| 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | | | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | | ||
''' | '''Sensi''' passive Percezione 10 | ||
'''Linguaggi''' Common | '''Linguaggi''' Common | ||
''' | '''Grado di Sfida''' 1 (200 XP) | ||
###### Actions | ###### Actions | ||
| Riga 35: | Riga 35: | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- | <!-- Tradotto AI 2026-07-03 --> | ||
Versione delle 20:24, 3 lug 2026
Harpy
Medium monstrosity, chaotic evil
Classe Armatura 11
Punti Ferita 38 (7d8+7)
Velocità 20 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|---------| | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
Sensi passive Percezione 10
Linguaggi Common
Grado di Sfida 1 (200 XP)
- Actions
Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 6 (2d4+1) slashing damage.
Club. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 3 (1d4+1) bludgeoning damage.
Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Saggezza saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 hours.