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Lupo Invernale: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Winter Wolf (formattato)
 
Traduzione mostri: Winter Wolf
Riga 2: Riga 2:
''Large monstrosity, neutral evil''
''Large monstrosity, neutral evil''


'''Armor Class''' 13 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 13 (natural armor)


'''Hit Points''' 75 (10d10+20)
'''Punti Ferita''' 75 (10d10+20)


'''Speed''' 50 ft.
'''Velocità''' 50 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT   | WIS     | CHA   |
! STR
|---------|---------|---------|--------|---------|--------|
| DEX
| 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 18 (+4)
| 13 (+1)
| 14 (+2)
| 7 (-2)
| 12 (+1)
| 8 (-1)
|}


'''Skills''' Perception +5, Stealth +3
'''Abilità''' Percezione +5, Furtività +3


'''Damage Immunities''' cold
'''Danno Immunities''' cold


'''Senses''' passive Perception 15
'''Senses''' passive Percezione 15


'''Languages''' Common, Giant, Winter Wolf
'''Linguaggi''' Common, Gigante, Winter Wolf


'''Challenge''' 3 (700 XP)
'''Challenge''' 3 (700 XP)


****'''Keen Hearing and Smell'''**'''. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
'''''Keen Hearing and Smell'''''. The wolf has advantage on Saggezza (Percezione) checks that rely on hearing or smell.


'''**'''Pack Tactics'''**'''. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
'''''Pack Tactics'''''. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


'''**'''Snow Camouflage'''**'''. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
'''''Snow Camouflage'''''. The wolf has advantage on Destrezza (Furtività) checks made to hide in snowy terrain.


###### Actions
###### Actions


'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
'''''Bite'''''. ''Arma da Mischia Attacco:'' +6 to hit, reach 5 ft., one target. ''Colpito:'' 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 14 Forza saving throw or be knocked prone.


'''**'''Cold Breath (Recharge 5-6)'''****. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
'''''Cold Breath (Recharge 5-6)'''''. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Destrezza saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.


The arctic-dwelling '''winter wolf''' is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.
The arctic-dwelling '''winter wolf''' is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Gigante well enough to follow simple conversations.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Winter Wolf -->

Versione delle 15:08, 3 lug 2026

Winter Wolf

Large monstrosity, neutral evil

classe Armatura 13 (natural armor)

Punti Ferita 75 (10d10+20)

Velocità 50 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |

Abilità Percezione +5, Furtività +3

Danno Immunities cold

Senses passive Percezione 15

Linguaggi Common, Gigante, Winter Wolf

Challenge 3 (700 XP)

Keen Hearing and Smell. The wolf has advantage on Saggezza (Percezione) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Destrezza (Furtività) checks made to hide in snowy terrain.

            1. Actions

Bite. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 14 Forza saving throw or be knocked prone.

Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Destrezza saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Gigante well enough to follow simple conversations.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.