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Will-o'-Wisp: differenze tra le versioni

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Reimport Monsters: Will-o'-Wisp (formattato)
 
Traduzione mostri: Will-o'-Wisp
Riga 2: Riga 2:
''Tiny undead, chaotic evil''
''Tiny undead, chaotic evil''


'''Armor Class''' 19
'''[[:Categoria:Classi|classe]] Armatura''' 19


'''Hit Points''' 22 (9d4)
'''Punti Ferita''' 22 (9d4)


'''Speed''' 0 ft., fly 50 ft. (hover)
'''Velocità''' 0 ft., fly 50 ft. (hover)


{| class="wikitable"
| STR   | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|--------|---------|---------|---------|---------|---------|
| DEX
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| ---------
| ---------
| ---------
! 1 (-5)
| 28 (+9)
| 10 (+0)
| 13 (+1)
| 14 (+2)
| 11 (+0)
|}


'''Damage Immunities''' lightning, poison
'''Danno Immunities''' lightning, poison


'''Damage Resistances''' acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
'''Danno Resistances''' acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks


'''Condition Immunities''' exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
'''Condition Immunities''' exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious


'''Senses''' darkvision 120 ft., passive Perception 12
'''Senses''' darkvision 120 ft., passive Percezione 12


'''Languages''' the languages it knew in life
'''Linguaggi''' the languages it knew in life


'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


****'''Consume Life'''**'''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
'''''Consume Life'''''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Costituzione saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.


'''**'''Ephemeral'''**'''. The will-o'-wisp can't wear or carry anything.
'''''Ephemeral'''''. The will-o'-wisp can't wear or carry anything.


'''**'''Incorporeal Movement'''**'''. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
'''''Incorporeal Movement'''''. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


'''**'''Variable Illumination'''**'''. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
'''''Variable Illumination'''''. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.


###### Actions
###### Actions


'''**'''Shock'''**'''. ''Melee Spell Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d8) lightning damage.
'''''Shock'''''. ''Melee Attacco dell'[[:Categoria:Incantesimi|incantesimo]]:'' +4 to hit, reach 5 ft., one creature. ''Colpito:'' 9 (2d8) lightning damage.


'''**'''Invisibility'''****. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
'''''Invisibility'''''. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Will-o'-Wisp -->

Versione delle 15:08, 3 lug 2026

Will-o'-Wisp

Tiny undead, chaotic evil

classe Armatura 19

Punti Ferita 22 (9d4)

Velocità 0 ft., fly 50 ft. (hover)

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |

Danno Immunities lightning, poison

Danno Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

Senses darkvision 120 ft., passive Percezione 12

Linguaggi the languages it knew in life

Challenge 2 (450 XP)

Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Costituzione saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

Ephemeral. The will-o'-wisp can't wear or carry anything.

Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

            1. Actions

Shock. Melee Attacco dell'incantesimo: +4 to hit, reach 5 ft., one creature. Colpito: 9 (2d8) lightning damage.

Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.