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Megera Marina: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Sea Hag (formattato)
 
Traduzione mostri: Sea Hag
Riga 2: Riga 2:
''Medium fey, chaotic evil''
''Medium fey, chaotic evil''


'''Armor Class''' 14 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor)


'''Hit Points''' 52 (7d8+21)
'''Punti Ferita''' 52 (7d8+21)


'''Speed''' 30 ft., swim 40 ft.
'''Velocità''' 30 ft., swim 40 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 16 (+3)
| 13 (+1)
| 16 (+3)
| 12 (+1)
| 12 (+1)
| 13 (+1)
|}


'''Senses''' darkvision 60 ft., passive Perception 11
'''Senses''' darkvision 60 ft., passive Percezione 11


'''Languages''' Aquan, Common, Giant
'''Linguaggi''' Aquan, Common, Gigante


'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


****'''Amphibious'''**'''. The hag can breathe air and water.
'''''Amphibious'''''. The hag can breathe air and water.


'''**'''Horrific Appearance'''**'''. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
'''''Horrific Appearance'''''. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Saggezza saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.


Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.
Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.
Riga 43: Riga 26:
###### Actions
###### Actions


'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) slashing damage.
'''''Claws.''''' ''Arma da Mischia Attacco:'' +5 to hit, reach 5 ft., one target. ''Colpito:'' 10 (2d6+3) slashing damage.


'''**'''Death Glare'''**'''. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
'''''Death Glare'''''. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Saggezza saving throw against this magic or drop to 0 hit points.


'''**'''Illusory Appearance'''****. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.
'''''Illusory Appearance'''''. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.


The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligenza (Indagare) check to discern that the hag is disguised.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Sea Hag -->

Versione delle 15:07, 3 lug 2026

Sea Hag

Medium fey, chaotic evil

classe Armatura 14 (natural armor)

Punti Ferita 52 (7d8+21)

Velocità 30 ft., swim 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |

Senses darkvision 60 ft., passive Percezione 11

Linguaggi Aquan, Common, Gigante

Challenge 2 (450 XP)

Amphibious. The hag can breathe air and water.

Horrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Saggezza saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.

Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

            1. Actions

Claws. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 10 (2d6+3) slashing damage.

Death Glare. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Saggezza saving throw against this magic or drop to 0 hit points.

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligenza (Indagare) check to discern that the hag is disguised.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.