Mostro della Ruggine: differenze tra le versioni
Reimport Monsters: Rust Monster (formattato) |
Traduzione mostri: Rust Monster |
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| Riga 1: | Riga 1: | ||
== Rust | == Rust [[:Categoria:Mostri|mostro]] == | ||
''Medium monstrosity, unaligned'' | ''Medium monstrosity, unaligned'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor) | ||
''' | '''Punti Ferita''' 27 (5d8+5) | ||
''' | '''Velocità''' 40 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|--------|---------|--------| | |||
| DEX | | 13 (+1) | 12 (+1) | 13 (+1) | 2 (-4) | 13 (+1) | 6 (-2) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
| 12 (+1) | |||
| 13 (+1) | |||
| 2 (-4) | |||
| 13 (+1) | |||
| 6 (-2) | |||
| | |||
'''Senses''' darkvision 60 ft., passive | '''Senses''' darkvision 60 ft., passive Percezione 11 | ||
''' | '''Linguaggi''' - | ||
'''Challenge''' 1/2 (100 XP) | '''Challenge''' 1/2 (100 XP) | ||
'''''Iron Scent'''''. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it. | |||
'' | '''''Rust Metal'''''. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage. | ||
###### Actions | ###### Actions | ||
'' | '''''Bite'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 5 (1d8+1) piercing damage. | ||
''' | '''''Antennae'''''. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Destrezza saving throw to avoid the rust monster's touch. | ||
If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. | If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armatura reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Rust Monster --> | |||
Versione delle 15:07, 3 lug 2026
Rust mostro
Medium monstrosity, unaligned
classe Armatura 14 (natural armor)
Punti Ferita 27 (5d8+5)
Velocità 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 13 (+1) | 12 (+1) | 13 (+1) | 2 (-4) | 13 (+1) | 6 (-2) |
Senses darkvision 60 ft., passive Percezione 11
Linguaggi -
Challenge 1/2 (100 XP)
Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
- Actions
Bite. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 5 (1d8+1) piercing damage.
Antennae. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Destrezza saving throw to avoid the rust monster's touch.
If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armatura reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.