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Roper: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Roper (formattato)
 
Traduzione mostri: Roper
Riga 2: Riga 2:
''Large monstrosity, neutral evil''
''Large monstrosity, neutral evil''


'''Armor Class''' 20 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 20 (natural armor)


'''Hit Points''' 93 (11d10+33)
'''Punti Ferita''' 93 (11d10+33)


'''Speed''' 10 ft., climb 10 ft.
'''Velocità''' 10 ft., climb 10 ft.


{| class="wikitable"
| STR     | DEX   | CON     | INT   | WIS     | CHA   |
! STR
|---------|--------|---------|--------|---------|--------|
| DEX
| 18 (+4) | 8 (-1) | 17 (+3) | 7 (-2) | 16 (+3) | 6 (-2) |
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| ---------
| --------
! 18 (+4)
| 8 (-1)
| 17 (+3)
| 7 (-2)
| 16 (+3)
| 6 (-2)
|}


'''Skills''' Perception +6, Stealth +5
'''Abilità''' Percezione +6, Furtività +5


'''Senses''' darkvision 60 ft., passive Perception 16
'''Senses''' darkvision 60 ft., passive Percezione 16


'''Languages''' -
'''Linguaggi''' -


'''Challenge''' 5 (1,800 XP)
'''Challenge''' 5 (1,800 XP)


****'''False Appearance'''**'''. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
'''''False Appearance'''''. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.


'''**'''Grasping Tendrils'''**'''. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
'''''Grasping Tendrils'''''. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Forza check against it.


'''**'''Spider Climb'''**'''. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
'''''Spider Climb'''''. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


###### Actions
###### Actions


'''**'''Multiattack'''**'''. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
'''''Multiattack'''''. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.


'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 22 (4d8+4) piercing damage.
'''''Bite'''''. ''Arma da Mischia Attacco:'' +7 to hit, reach 5 ft., one target. ''Colpito:'' 22 (4d8+4) piercing damage.


'''**'''Tendril'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 50 ft., one creature. ''Hit:'' The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.
'''''Tendril'''''. ''Arma da Mischia Attacco:'' +7 to hit, reach 50 ft., one creature. ''Colpito:'' The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Forza checks and Forza saving throws, and the roper can't use the same tendril on another target.


'''**'''Reel'''****. The roper pulls each creature grappled by it up to 25 feet straight toward it.
'''''Reel'''''. The roper pulls each creature grappled by it up to 25 feet straight toward it.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Roper -->

Versione delle 15:07, 3 lug 2026

Roper

Large monstrosity, neutral evil

classe Armatura 20 (natural armor)

Punti Ferita 93 (11d10+33)

Velocità 10 ft., climb 10 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|---------|--------| | 18 (+4) | 8 (-1) | 17 (+3) | 7 (-2) | 16 (+3) | 6 (-2) |

Abilità Percezione +6, Furtività +5

Senses darkvision 60 ft., passive Percezione 16

Linguaggi -

Challenge 5 (1,800 XP)

False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Forza check against it.

Spider Climb. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

            1. Actions

Multiattack. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 22 (4d8+4) piercing damage.

Tendril. Arma da Mischia Attacco: +7 to hit, reach 50 ft., one creature. Colpito: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Forza checks and Forza saving throws, and the roper can't use the same tendril on another target.

Reel. The roper pulls each creature grappled by it up to 25 feet straight toward it.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.