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Da D&D Next.
Reimport Monsters: Nightmare (formattato)
Traduzione mostri: Nightmare
Riga 2: Riga 2:
''Large fiend, neutral evil''
''Large fiend, neutral evil''


'''Armor Class''' 13 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 13 (natural armor)


'''Hit Points''' 68 (8d10+24)
'''Punti Ferita''' 68 (8d10+24)


'''Speed''' 60 ft., fly 90 ft.
'''Velocità''' 60 ft., fly 90 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 18 (+4)
| 15 (+2)
| 16 (+3)
| 10 (+0)
| 13 (+1)
| 15 (+2)
|}


'''Damage Immunities''' fire
'''Danno Immunities''' fire


'''Senses''' passive Perception 11
'''Senses''' passive Percezione 11


'''Languages''' understands Abyssal, Common, and Infernal but can't speak
'''Linguaggi''' understands Abyssal, Common, and Infernal but can't speak


'''Challenge''' 3 (700 XP)
'''Challenge''' 3 (700 XP)


****'''Confer Fire Resistance'''**'''. The nightmare can grant resistance to fire damage to anyone riding it.
'''''Confer Fire Resistenza'''''. The nightmare can grant resistance to fire damage to anyone riding it.


'''**'''Illumination'''**'''. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.
'''''Illumination'''''. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.


###### Actions
###### Actions


'''**'''Hooves'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.
'''''Hooves'''''. ''Arma da Mischia Attacco:'' +6 to hit, reach 5 ft., one target. ''Colpito:'' 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.


'''**'''Ethereal Stride'''****. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
'''''Ethereal Stride'''''. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Materiali Plane, or vice versa.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Nightmare -->

Versione delle 15:00, 3 lug 2026

Nightmare

Large fiend, neutral evil

classe Armatura 13 (natural armor)

Punti Ferita 68 (8d10+24)

Velocità 60 ft., fly 90 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |

Danno Immunities fire

Senses passive Percezione 11

Linguaggi understands Abyssal, Common, and Infernal but can't speak

Challenge 3 (700 XP)

Confer Fire Resistenza. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.

            1. Actions

Hooves. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Materiali Plane, or vice versa.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.