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Da D&D Next.
Reimport Monsters: Night Hag (formattato)
Traduzione mostri: Night Hag
Riga 2: Riga 2:
''Medium fiend, neutral evil''
''Medium fiend, neutral evil''


'''Armor Class''' 17 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 17 (natural armor)


'''Hit Points''' 112 (15d8+45)
'''Punti Ferita''' 112 (15d8+45)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 18 (+4)
| 15 (+2)
| 16 (+3)
| 16 (+3)
| 14 (+2)
| 16 (+3)
|}


'''Skills''' Deception +7, Insight +6, Perception +6, Stealth +6
'''Abilità''' Ingannare +7, Intuizione +6, Percezione +6, Furtività +6


'''Damage Resistances''' cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
'''Danno Resistances''' cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons


'''Condition Immunities''' charmed
'''Condition Immunities''' charmed


'''Senses''' darkvision 120 ft., passive Perception 16
'''Senses''' darkvision 120 ft., passive Percezione 16


'''Languages''' Abyssal, Common, Infernal, Primordial
'''Linguaggi''' Abyssal, Common, Infernal, Primordial


'''Challenge''' 5 (1,800 XP)
'''Challenge''' 5 (1,800 XP)


****'''Innate Spellcasting'''**'''. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material Components
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The hag's innate spellcasting ability is Carisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material Componenti


At will: ''detect magic'', ''magic missile''
At will: ''detect magic'', ''magic missile''
Riga 47: Riga 30:
2/day each: ''plane shift'' (self only), ''ray of enfeeblement'', ''sleep''
2/day each: ''plane shift'' (self only), ''ray of enfeeblement'', ''sleep''


'''**'''Magic Resistance'''**'''. The hag has advantage on saving throws against spells and other magical effects.
'''''Magic Resistenza'''''. The hag has advantage on saving throws against spells and other magical effects.


###### Actions
###### Actions


'''**'''Claws (Hag Form Only)'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) slashing damage.
'''''Claws (Hag Form Only)'''''. ''Arma da Mischia Attacco:'' +7 to hit, reach 5 ft., one target. ''Colpito:'' 13 (2d8+4) slashing damage.


'''**'''Change Shape'''**'''. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
'''''Change Shape'''''. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.


'''**'''Etherealness'''**'''. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a ''heartstone'' in her possession.
'''''Etherealness'''''. The hag magically enters the Ethereal Plane from the Materiali Plane, or vice versa. To do so, the hag must have a ''heartstone'' in her possession.


'''**'''Nightmare Haunting (1/Day)'''****. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A ''protection from evil and good'' spell cast on the target prevents this contact, as does a ''magic circle''. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's ''soul bag''. The reduction to the target's hit point maximum lasts until removed by the ''greater restoration'' spell or similar magic.
'''''Nightmare Haunting (1/Day)'''''. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Materiali Plane. A ''protection from evil and good'' spell cast on the target prevents this contact, as does a ''magic circle''. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's ''soul bag''. The reduction to the target's hit point maximum lasts until removed by the ''greater restoration'' spell or similar magic.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Night Hag -->

Versione delle 15:00, 3 lug 2026

Night Hag

Medium fiend, neutral evil

classe Armatura 17 (natural armor)

Punti Ferita 112 (15d8+45)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |

Abilità Ingannare +7, Intuizione +6, Percezione +6, Furtività +6

Danno Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Condition Immunities charmed

Senses darkvision 120 ft., passive Percezione 16

Linguaggi Abyssal, Common, Infernal, Primordial

Challenge 5 (1,800 XP)

Innate Lancio di incantesimi. The hag's innate spellcasting ability is Carisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material Componenti

At will: detect magic, magic missile

2/day each: plane shift (self only), ray of enfeeblement, sleep

Magic Resistenza. The hag has advantage on saving throws against spells and other magical effects.

            1. Actions

Claws (Hag Form Only). Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 13 (2d8+4) slashing damage.

Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

Etherealness. The hag magically enters the Ethereal Plane from the Materiali Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Materiali Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.