Nalfeshnee (Demone): differenze tra le versioni
Reimport Monsters: Nalfeshnee (Demon) (formattato) |
Traduzione mostri: Nalfeshnee (Demon) |
||
| Riga 1: | Riga 1: | ||
=== Nalfeshnee ( | === Nalfeshnee (Demone) === | ||
''Large fiend (demon), chaotic evil'' | ''Large fiend (demon), chaotic evil'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 18 (natural armor) | ||
''' | '''Punti Ferita''' 184 (16d10+96) | ||
''' | '''Velocità''' 20 ft., fly 30 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|---------|---------|---------| | |||
| DEX | | 21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| 10 (+0) | |||
| 22 (+6) | |||
| 19 (+4) | |||
| 12 (+1) | |||
| 15 (+2) | |||
| | |||
''' | '''Tiri Salvezza''' Con +11, Int +9, Wis +6, Cha +7 | ||
''' | '''Danno Resistances''' cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks | ||
''' | '''Danno Immunities''' poison | ||
'''Condition Immunities''' poisoned | '''Condition Immunities''' poisoned | ||
'''Senses''' truesight 120 ft., passive | '''Senses''' truesight 120 ft., passive Percezione 11 | ||
''' | '''Linguaggi''' Abyssal, telepathy 120 ft. | ||
'''Challenge''' 13 (10,000 XP) | '''Challenge''' 13 (10,000 XP) | ||
'''''Magic Resistenza'''''. The nalfeshnee has advantage on saving throws against spells and other magical effects. | |||
###### Actions | ###### Actions | ||
'' | '''''Multiattack'''''. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. | ||
'' | '''''Bite'''''. ''Arma da Mischia Attacco:'' +10 to hit, reach 5 ft., one target. ''Colpito:'' 32 (5d10+5) piercing damage. | ||
'' | '''''Claw'''''. ''Arma da Mischia Attacco:'' +10 to hit, reach 10 ft., one target. ''Colpito:'' 15 (3d6+5) slashing damage. | ||
'' | '''''Horror Nimbus (Recharge 5-6)'''''. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Saggezza saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours. | ||
''' | '''''Teleport'''''. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Nalfeshnee (Demon) --> | |||
Versione delle 15:00, 3 lug 2026
Nalfeshnee (Demone)
Large fiend (demon), chaotic evil
classe Armatura 18 (natural armor)
Punti Ferita 184 (16d10+96)
Velocità 20 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) |
Tiri Salvezza Con +11, Int +9, Wis +6, Cha +7
Danno Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Danno Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Percezione 11
Linguaggi Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP)
Magic Resistenza. The nalfeshnee has advantage on saving throws against spells and other magical effects.
- Actions
Multiattack. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
Bite. Arma da Mischia Attacco: +10 to hit, reach 5 ft., one target. Colpito: 32 (5d10+5) piercing damage.
Claw. Arma da Mischia Attacco: +10 to hit, reach 10 ft., one target. Colpito: 15 (3d6+5) slashing damage.
Horror Nimbus (Recharge 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Saggezza saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
Teleport. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.