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Lemure (Diavolo): differenze tra le versioni

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=== Lemure (Devil) ===
=== Lemure (Diavolo) ===
''Medium fiend (devil), lawful evil''
''Medium fiend (devil), lawful evil''


'''Armor Class''' 7
'''[[:Categoria:Classi|classe]] Armatura''' 7


'''Hit Points''' 13 (3d8)
'''Punti Ferita''' 13 (3d8)


'''Speed''' 15 ft.
'''Velocità''' 15 ft.


{| class="wikitable"
| STR     | DEX   | CON     | INT   | WIS     | CHA   |
! STR
|---------|--------|---------|--------|---------|--------|
| DEX
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| ---------
| --------
! 10 (+0)
| 5 (-3)
| 11 (+0)
| 1 (-5)
| 11 (+0)
| 3 (-4)
|}


'''Damage Resistances''' cold
'''Danno Resistances''' cold


'''Damage Immunities''' fire, poison
'''Danno Immunities''' fire, poison


'''Condition Immunities''' charmed, frightened, poisoned
'''Condition Immunities''' charmed, frightened, poisoned


'''Senses''' darkvision 120 ft., passive Perception 10
'''Senses''' darkvision 120 ft., passive Percezione 10


'''Languages''' understands Infernal but can't speak
'''Linguaggi''' understands Infernal but can't speak


'''Challenge''' 0 (10 XP)
'''Challenge''' 0 (10 XP)


****'''Devil's Sight'''**'''. Magical darkness doesn't impede the lemure's darkvision.
'''''Diavolo's Sight'''''. Magical darkness doesn't impede the lemure's darkvision.


'''**'''Hellish Rejuvenation'''**'''. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a ''bless'' spell cast on that creature or its remains are sprinkled with holy water.
'''''Hellish Rejuvenation'''''. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a ''bless'' spell cast on that creature or its remains are sprinkled with holy water.


###### Actions
###### Actions


'''**'''Fist'''****. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 2 (1d4) bludgeoning damage.
'''''Fist'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 2 (1d4) bludgeoning damage.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Lemure (Devil) -->

Versione delle 15:00, 3 lug 2026

Lemure (Diavolo)

Medium fiend (devil), lawful evil

classe Armatura 7

Punti Ferita 13 (3d8)

Velocità 15 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|---------|--------| | 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |

Danno Resistances cold

Danno Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Percezione 10

Linguaggi understands Infernal but can't speak

Challenge 0 (10 XP)

Diavolo's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

            1. Actions

Fist. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 2 (1d4) bludgeoning damage.

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