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Diavolo Cornuto: differenze tra le versioni

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Reimport Monsters: Horned Devil (formattato)
Traduzione mostri: Horned Devil
Riga 1: Riga 1:
=== Horned Devil ===
=== Horned Diavolo ===
''Large fiend (devil), lawful evil''
''Large fiend (devil), lawful evil''


'''Armor Class''' 18 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 18 (natural armor)


'''Hit Points''' 148 (17d10+55)
'''Punti Ferita''' 148 (17d10+55)


'''Speed''' 20 ft., fly 60 ft.
'''Velocità''' 20 ft., fly 60 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 22 (+6) | 17 (+3) | 21 (+5) | 12 (+1) | 16 (+3) | 17 (+3) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 22 (+6)
| 17 (+3)
| 21 (+5)
| 12 (+1)
| 16 (+3)
| 17 (+3)
|}


'''Saving Throws''' Str +10, Dex +7, Wis +7, Cha +7
'''Tiri Salvezza''' Str +10, Dex +7, Wis +7, Cha +7


'''Damage Resistances''' cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
'''Danno Resistances''' cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons


'''Damage Immunities''' fire, poison
'''Danno Immunities''' fire, poison


'''Condition Immunities''' poisoned
'''Condition Immunities''' poisoned


'''Senses''' darkvision 120 ft., passive Perception 13
'''Senses''' darkvision 120 ft., passive Percezione 13


'''Languages''' Infernal, telepathy 120 ft.
'''Linguaggi''' Infernal, telepathy 120 ft.


'''Challenge''' 11 (7,200 XP)
'''Challenge''' 11 (7,200 XP)


****'''Devil's Sight'''**'''. Magical darkness doesn't impede the devil's darkvision.
'''''Diavolo's Sight'''''. Magical darkness doesn't impede the devil's darkvision.


'''**'''Magic Resistance'''**'''. The devil has advantage on saving throws against spells and other magical effects.
'''''Magic Resistenza'''''. The devil has advantage on saving throws against spells and other magical effects.


###### Actions
###### Actions


'''**'''Multiattack'''**'''. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
'''''Multiattack'''''. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.


'''**'''Fork'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target. ''Hit:'' 15 (2d8+6) piercing damage.
'''''Fork'''''. ''Arma da Mischia Attacco:'' +10 to hit, reach 10 ft., one target. ''Colpito:'' 15 (2d8+6) piercing damage.


'''**'''Tail'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target. ''Hit:'' 10 (1d8+6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
'''''Tail'''''. ''Arma da Mischia Attacco:'' +10 to hit, reach 10 ft., one target. ''Colpito:'' 10 (1d8+6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Costituzione saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Saggezza (Medicina) check. The wound also closes if the target receives magical healing.


'''**'''Hurl Flame'''****. ''Ranged Spell Attack:'' +7 to hit, range 150 ft., one target. ''Hit:'' 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
'''''Hurl Flame'''''. ''Ranged Attacco dell'[[:Categoria:Incantesimi|incantesimo]]:'' +7 to hit, range 150 ft., one target. ''Colpito:'' 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Horned Devil -->

Versione delle 15:00, 3 lug 2026

Horned Diavolo

Large fiend (devil), lawful evil

classe Armatura 18 (natural armor)

Punti Ferita 148 (17d10+55)

Velocità 20 ft., fly 60 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 22 (+6) | 17 (+3) | 21 (+5) | 12 (+1) | 16 (+3) | 17 (+3) |

Tiri Salvezza Str +10, Dex +7, Wis +7, Cha +7

Danno Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Danno Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Percezione 13

Linguaggi Infernal, telepathy 120 ft.

Challenge 11 (7,200 XP)

Diavolo's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistenza. The devil has advantage on saving throws against spells and other magical effects.

            1. Actions

Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

Fork. Arma da Mischia Attacco: +10 to hit, reach 10 ft., one target. Colpito: 15 (2d8+6) piercing damage.

Tail. Arma da Mischia Attacco: +10 to hit, reach 10 ft., one target. Colpito: 10 (1d8+6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Costituzione saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Saggezza (Medicina) check. The wound also closes if the target receives magical healing.

Hurl Flame. Ranged Attacco dell'incantesimo: +7 to hit, range 150 ft., one target. Colpito: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.