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Harpy: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Harpy (formattato)
Traduzione mostri: Harpy
Riga 2: Riga 2:
''Medium monstrosity, chaotic evil''
''Medium monstrosity, chaotic evil''


'''Armor Class''' 11
'''[[:Categoria:Classi|classe]] Armatura''' 11


'''Hit Points''' 38 (7d8+7)
'''Punti Ferita''' 38 (7d8+7)


'''Speed''' 20 ft., fly 40 ft.
'''Velocità''' 20 ft., fly 40 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT   | WIS     | CHA     |
! STR
|---------|---------|---------|--------|---------|---------|
| DEX
| 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| ---------
! 12 (+1)
| 13 (+1)
| 12 (+1)
| 7 (-2)
| 10 (+0)
| 13 (+1)
|}


'''Senses''' passive Perception 10
'''Senses''' passive Percezione 10


'''Languages''' Common
'''Linguaggi''' Common


'''Challenge''' 1 (200 XP)
'''Challenge''' 1 (200 XP)
Riga 37: Riga 20:
###### Actions
###### Actions


****'''Multiattack'''**'''. The harpy makes two attacks: one with its claws and one with its club.
'''''Multiattack'''''. The harpy makes two attacks: one with its claws and one with its club.


'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 6 (2d4+1) slashing damage.
'''''Claws.''''' ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 6 (2d4+1) slashing damage.


'''**'''Club'''**'''. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d4+1) bludgeoning damage.
'''''Club'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 3 (1d4+1) bludgeoning damage.


'''**'''Luring Song'''****. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
'''''Luring Song'''''. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Saggezza saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.


While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
Riga 52: Riga 35:
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Harpy -->

Versione delle 15:00, 3 lug 2026

Harpy

Medium monstrosity, chaotic evil

classe Armatura 11

Punti Ferita 38 (7d8+7)

Velocità 20 ft., fly 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|---------| | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |

Senses passive Percezione 10

Linguaggi Common

Challenge 1 (200 XP)

            1. Actions

Multiattack. The harpy makes two attacks: one with its claws and one with its club.

Claws. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 6 (2d4+1) slashing damage.

Club. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 3 (1d4+1) bludgeoning damage.

Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Saggezza saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this harpy's song for the next 24 hours.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.