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Mefite di Polvere: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Dust Mephit (formattato)
Traduzione mostri: Dust Mephit
Riga 2: Riga 2:
''Small elemental, neutral evil''
''Small elemental, neutral evil''


'''Armor Class''' 12
'''[[:Categoria:Classi|classe]] Armatura''' 12


'''Hit Points''' 17 (5d6)
'''Punti Ferita''' 17 (5d6)


'''Speed''' 30 ft., fly 30 ft.
'''Velocità''' 30 ft., fly 30 ft.


{| class="wikitable"
| STR   | DEX     | CON     | INT   | WIS     | CHA     |
! STR
|--------|---------|---------|--------|---------|---------|
| DEX
| 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| --------
| ---------
| ---------
! 5 (-3)
| 14 (+2)
| 10 (+0)
| 9 (-1)
| 11 (+0)
| 10 (+0)
|}


'''Skills''' Perception +2, Stealth +4
'''Abilità''' Percezione +2, Furtività +4


'''Damage Vulnerabilities''' Fire
'''Danno Vulnerabilities''' Fire


'''Damage Immunities''' Poison
'''Danno Immunities''' Poison


'''Condition Immunities''' Poisoned
'''Condition Immunities''' Avvelenato


'''Senses''' Darkvision 60 ft., passive Perception 12
'''Senses''' Darkvision 60 ft., passive Percezione 12


'''Languages''' Auran, Terran
'''Linguaggi''' Auran, Terran


'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


****'''Death Burst'''**'''. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
'''''Death Burst'''''. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Costituzione saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.


'''**'''Innate Spellcasting (1/Day)'''**'''. The mephit can innately cast ''sleep'', requiring no material components. Its innate spellcasting ability is Charisma.
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]] (1/Day)'''''. The mephit can innately cast ''sleep'', requiring no material components. Its innate spellcasting ability is Carisma.


###### Actions
###### Actions


'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 4 (1d4+2) slashing damage.
'''''Claws.''''' ''Arma da Mischia Attacco:'' +4 to hit, reach 5 ft., one creature. ''Colpito:'' 4 (1d4+2) slashing damage.


'''**'''Blinding Breath (Recharge 6)'''****. The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
'''''Blinding Breath (Recharge 6)'''''. The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Destrezza saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Dust Mephit -->

Versione delle 14:55, 3 lug 2026

Dust Mephit

Small elemental, neutral evil

classe Armatura 12

Punti Ferita 17 (5d6)

Velocità 30 ft., fly 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |

Abilità Percezione +2, Furtività +4

Danno Vulnerabilities Fire

Danno Immunities Poison

Condition Immunities Avvelenato

Senses Darkvision 60 ft., passive Percezione 12

Linguaggi Auran, Terran

Challenge 1/2 (100 XP)

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Costituzione saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Lancio di incantesimi (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Carisma.

            1. Actions

Claws. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one creature. Colpito: 4 (1d4+2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Destrezza saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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