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Druid: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Druid (formattato)
Traduzione mostri: Druid
Riga 1: Riga 1:
=== Druid ===
=== [[Druido]] ===
''Medium humanoid (any race), any alignment''
''Medium humanoid (any race), any alignment''


'''Armor Class''' 11 (16 with ''barkskin'')
'''[[:Categoria:Classi|classe]] Armatura''' 11 (16 with ''barkskin'')


'''Hit Points''' 27 (5d8 + 5)
'''Punti Ferita''' 27 (5d8 + 5)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 10 (+0)
| 12 (+1)
| 13 (+1)
| 12 (+1)
| 15 (+2)
| 11 (+0)
|}


'''Skills''' Medicine +4, Nature +3, Perception +4
'''Abilità''' Medicina +4, Natura +3, Percezione +4


'''Senses''' passive Perception 14
'''Senses''' passive Percezione 14


'''Languages''' Druidic plus any two languages
'''Linguaggi''' Druidic plus any two languages


'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


****'''Spellcasting'''**'''. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
'''''Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The druid is a 4th-level spellcaster. Its spellcasting ability is Saggezza (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:


Cantrips (at will): ''druidcraft'', ''produce flame'', ''shillelagh''
Cantrips (at will): ''druidcraft'', ''produce flame'', ''shillelagh''
Riga 45: Riga 28:
###### Actions
###### Actions


'''**'''Quarterstaff'''****. ''Melee Weapon Attack:'' +2 to hit (+4 to hit with ''shillelagh''), reach 5 ft., one target. ''Hit:'' 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with ''shillelagh''.
'''''Quarterstaff'''''. ''Arma da Mischia Attacco:'' +2 to hit (+4 to hit with ''shillelagh''), reach 5 ft., one target. ''Colpito:'' 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with ''shillelagh''.


'''Druids''' dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are '''tribal shamans''' who heal the sick, pray to animal spirits, and provide spiritual guidance.
'''Druids''' dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are '''tribal shamans''' who heal the sick, pray to animal spirits, and provide spiritual guidance.
Riga 52: Riga 35:
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Druid -->

Versione delle 14:55, 3 lug 2026

Druido

Medium humanoid (any race), any alignment

classe Armatura 11 (16 with barkskin)

Punti Ferita 27 (5d8 + 5)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |

Abilità Medicina +4, Natura +3, Percezione +4

Senses passive Percezione 14

Linguaggi Druidic plus any two languages

Challenge 2 (450 XP)

Lancio di incantesimi. The druid is a 4th-level spellcaster. Its spellcasting ability is Saggezza (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave 2nd level (3 slots): animal messenger, barkskin

            1. Actions

Quarterstaff. Arma da Mischia Attacco: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Colpito: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.