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Reimport Monsters: Cultist (formattato)
Traduzione mostri: Cultist
Riga 2: Riga 2:
''Medium humanoid (any race), any non-good alignment''
''Medium humanoid (any race), any non-good alignment''


'''Armor Class''' 12 (leather armor)
'''[[:Categoria:Classi|classe]] Armatura''' 12 (leather armor)


'''Hit Points''' 9 (2d8)
'''Punti Ferita''' 9 (2d8)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 11 (+0)
| 12 (+1)
| 10 (+0)
| 10 (+0)
| 11 (+0)
| 10 (+0)
|}


'''Skills''' Deception +2, Religion +2
'''Abilità''' Ingannare +2, Religione +2


'''Senses''' passive Perception 10
'''Senses''' passive Percezione 10


'''Languages''' any one language (usually Common)
'''Linguaggi''' any one language (usually Common)


'''Challenge''' 1/8 (25 XP)
'''Challenge''' 1/8 (25 XP)


****'''Dark Devotion'''**'''. The cultist has advantage on saving throws against being charmed or frightened.
'''''Dark Devotion'''''. The cultist has advantage on saving throws against being charmed or frightened.


###### Actions
###### Actions


'''**'''Scimitar'''****. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 4 (1d6 + 1) slashing damage.
'''''Scimitar'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one creature. ''Colpito:'' 4 (1d6 + 1) slashing damage.


'''Cultists''' swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
'''Cultists''' swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Riga 48: Riga 31:
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Cultist -->

Versione delle 14:55, 3 lug 2026

Cultist

Medium humanoid (any race), any non-good alignment

classe Armatura 12 (leather armor)

Punti Ferita 9 (2d8)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |

Abilità Ingannare +2, Religione +2

Senses passive Percezione 10

Linguaggi any one language (usually Common)

Challenge 1/8 (25 XP)

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

            1. Actions

Scimitar. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one creature. Colpito: 4 (1d6 + 1) slashing damage.

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.