Fanattico di Setta: differenze tra le versioni
Reimport Monsters: Cult Fanatic (formattato) |
Traduzione mostri: Cult Fanatic |
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| Riga 2: | Riga 2: | ||
''Medium humanoid (any race), any non-good alignment'' | ''Medium humanoid (any race), any non-good alignment'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 13 (leather armor) | ||
''' | '''Punti Ferita''' 33 (6d8 + 6) | ||
''' | '''Velocità''' 30 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|---------|---------|---------| | |||
| DEX | | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| 14 (+2) | |||
| 12 (+1) | |||
| 10 (+0) | |||
| 13 (+1) | |||
| 14 (+2) | |||
| | |||
''' | '''Abilità''' Ingannare +4, Persuasione +4, Religione +2 | ||
'''Senses''' passive | '''Senses''' passive Percezione 11 | ||
''' | '''Linguaggi''' any one language (usually Common) | ||
'''Challenge''' 2 (450 XP) | '''Challenge''' 2 (450 XP) | ||
'''''Dark Devotion'''''. The fanatic has advantage on saving throws against being charmed or frightened. | |||
''' | '''''Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Saggezza (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: | ||
Cantrips (at will): ''light'', ''sacred flame'', ''thaumaturgy'' | Cantrips (at will): ''light'', ''sacred flame'', ''thaumaturgy'' | ||
| Riga 47: | Riga 30: | ||
###### Actions | ###### Actions | ||
'' | '''''Multiattack'''''. The fanatic makes two melee attacks. | ||
''' | '''''Dagger'''''. ''Melee or Arma a Distanza Attacco:'' +4 to hit, reach 5 ft. or range 20/60 ft., one creature. ''Colpito:'' 4 (1d4 + 2) piercing damage. | ||
'''Fanatics''' are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. | '''Fanatics''' are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. | ||
| Riga 56: | Riga 39: | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Cult Fanatic --> | |||
Versione delle 14:55, 3 lug 2026
Cult Fanatic
Medium humanoid (any race), any non-good alignment
classe Armatura 13 (leather armor)
Punti Ferita 33 (6d8 + 6)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Abilità Ingannare +4, Persuasione +4, Religione +2
Senses passive Percezione 11
Linguaggi any one language (usually Common)
Challenge 2 (450 XP)
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Lancio di incantesimi. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Saggezza (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon
- Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Arma a Distanza Attacco: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Colpito: 4 (1d4 + 2) piercing damage.
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.