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Diavolo Spinoso: differenze tra le versioni

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Reimport Monsters: Barbed Devil (formattato)
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=== Barbed Devil ===
=== Barbed Diavolo ===
''Medium fiend (devil), lawful evil''
''Medium fiend (devil), lawful evil''


'''Armor Class''' 15 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 15 (natural armor)


'''Hit Points''' 110 (13d8+52)
'''Punti Ferita''' 110 (13d8+52)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 16 (+3)
| 17 (+3)
| 18 (+4)
| 12 (+1)
| 14 (+2)
| 14 (+2)
|}


'''Saving Throws''' Str +6, Con +7, Wis +5, Cha +5
'''Tiri Salvezza''' Str +6, Con +7, Wis +5, Cha +5


'''Skills''' Deception +5, Insight +5, Perception +8
'''Abilità''' Ingannare +5, Intuizione +5, Percezione +8


'''Damage Resistances''' cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
'''Danno Resistances''' cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered


'''Damage Immunities''' fire, poison
'''Danno Immunities''' fire, poison


'''Condition Immunities''' poisoned
'''Condition Immunities''' poisoned


'''Senses''' darkvision 120 ft., passive Perception 18
'''Senses''' darkvision 120 ft., passive Percezione 18


'''Languages''' Infernal, telepathy 120 ft.
'''Linguaggi''' Infernal, telepathy 120 ft.


'''Challenge''' 5 (1,800 XP)
'''Challenge''' 5 (1,800 XP)


****'''Barbed Hide'''**'''. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
'''''Barbed Hide'''''. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.


'''**'''Devil's Sight'''**'''. Magical darkness doesn't impede the devil's darkvision.
'''''Diavolo's Sight'''''. Magical darkness doesn't impede the devil's darkvision.


'''**'''Magic Resistance'''**'''. The devil has advantage on saving throws against spells and other magical effects.
'''''Magic Resistenza'''''. The devil has advantage on saving throws against spells and other magical effects.


###### Actions
###### Actions


'''**'''Multiattack'''**'''. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
'''''Multiattack'''''. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.


'''**'''Claw'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) piercing damage.
'''''Claw'''''. ''Arma da Mischia Attacco:'' +6 to hit, reach 5 ft., one target. ''Colpito:'' 6 (1d6+3) piercing damage.


'''**'''Tail'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) piercing damage.
'''''Tail'''''. ''Arma da Mischia Attacco:'' +6 to hit, reach 5 ft., one target. ''Colpito:'' 10 (2d6+3) piercing damage.


'''**'''Hurl Flame'''****. ''Ranged Spell Attack:'' +5 to hit, range 150 ft., one target. ''Hit:'' 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
'''''Hurl Flame'''''. ''Ranged Attacco dell'[[:Categoria:Incantesimi|incantesimo]]:'' +5 to hit, range 150 ft., one target. ''Colpito:'' 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Barbed Devil -->

Versione delle 14:55, 3 lug 2026

Barbed Diavolo

Medium fiend (devil), lawful evil

classe Armatura 15 (natural armor)

Punti Ferita 110 (13d8+52)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |

Tiri Salvezza Str +6, Con +7, Wis +5, Cha +5

Abilità Ingannare +5, Intuizione +5, Percezione +8

Danno Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Danno Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Percezione 18

Linguaggi Infernal, telepathy 120 ft.

Challenge 5 (1,800 XP)

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Diavolo's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistenza. The devil has advantage on saving throws against spells and other magical effects.

            1. Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 6 (1d6+3) piercing damage.

Tail. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 10 (2d6+3) piercing damage.

Hurl Flame. Ranged Attacco dell'incantesimo: +5 to hit, range 150 ft., one target. Colpito: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

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