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Bandit: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Bandit (formattato)
Traduzione mostri: Bandit
Riga 2: Riga 2:
''Medium humanoid (any race), any non-lawful alignment''
''Medium humanoid (any race), any non-lawful alignment''


'''Armor Class''' 12 (leather armor)
'''[[:Categoria:Classi|classe]] Armatura''' 12 (leather armor)


'''Hit Points''' 11 (2d8 + 2)
'''Punti Ferita''' 11 (2d8 + 2)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 11 (+0)
| 12 (+1)
| 12 (+1)
| 10 (+0)
| 10 (+0)
| 10 (+0)
|}


'''Senses''' passive Perception 10
'''Senses''' passive Percezione 10


'''Languages''' any one language (usually Common)
'''Linguaggi''' any one language (usually Common)


'''Challenge''' 1/8 (25 XP)
'''Challenge''' 1/8 (25 XP)
Riga 37: Riga 20:
###### Actions
###### Actions


****'''Scimitar'''**'''. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6 + 1) slashing damage.
'''''Scimitar'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 4 (1d6 + 1) slashing damage.


'''**'''Light Crossbow'''****. ''Ranged Weapon Attack:'' +3 to hit, range 80/320 ft., one target. ''Hit:'' 5 (1d8 + 1) piercing damage.
'''''Luce Crossbow'''''. ''Arma a Distanza Attacco:'' +3 to hit, range 80/320 ft., one target. ''Colpito:'' 5 (1d8 + 1) piercing damage.


'''Bandits''' rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
'''Bandits''' rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Riga 48: Riga 31:
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Bandit -->

Versione delle 14:55, 3 lug 2026

Bandit

Medium humanoid (any race), any non-lawful alignment

classe Armatura 12 (leather armor)

Punti Ferita 11 (2d8 + 2)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |

Senses passive Percezione 10

Linguaggi any one language (usually Common)

Challenge 1/8 (25 XP)

            1. Actions

Scimitar. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 4 (1d6 + 1) slashing damage.

Luce Crossbow. Arma a Distanza Attacco: +3 to hit, range 80/320 ft., one target. Colpito: 5 (1d8 + 1) piercing damage.

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.

Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.