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=== Balor (Demon) ===
=== Balor (Demone) ===
''Huge fiend (demon), chaotic evil''
''Huge fiend (demon), chaotic evil''


'''Armor Class''' 19 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 19 (natural armor)


'''Hit Points''' 262 (21d12+126)
'''Punti Ferita''' 262 (21d12+126)


'''Speed''' 40 ft., fly 80 ft.
'''Velocità''' 40 ft., fly 80 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 26 (+8) | 15 (+2) | 22 (+6) | 20 (+5) | 16 (+3) | 22 (+6) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 26 (+8)
| 15 (+2)
| 22 (+6)
| 20 (+5)
| 16 (+3)
| 22 (+6)
|}


'''Saving Throws''' Str +14, Con +12, Wis +9, Cha +12
'''Tiri Salvezza''' Str +14, Con +12, Wis +9, Cha +12


'''Damage Resistances''' cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
'''Danno Resistances''' cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks


'''Damage Immunities''' fire, poison
'''Danno Immunities''' fire, poison


'''Condition Immunities''' poisoned
'''Condition Immunities''' poisoned


'''Senses''' truesight 120 ft., passive Perception 13
'''Senses''' truesight 120 ft., passive Percezione 13


'''Languages''' Abyssal, telepathy 120 ft.
'''Linguaggi''' Abyssal, telepathy 120 ft.


'''Challenge''' 19 (22,000 XP)
'''Challenge''' 19 (22,000 XP)


****'''Death Throes'''**'''. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
'''''Death Throes'''''. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Destrezza saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.


'''**'''Fire Aura'''**'''. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
'''''Fire Aura'''''. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.


'''**'''Magic Resistance'''**'''. The balor has advantage on saving throws against spells and other magical effects.
'''''Magic Resistenza'''''. The balor has advantage on saving throws against spells and other magical effects.


'''**'''Magic Weapons'''**'''. The balor's weapon attacks are magical.
'''''Magic Armi'''''. The balor's weapon attacks are magical.


###### Actions
###### Actions


'''**'''Multiattack'''**'''. The balor makes two attacks: one with its longsword and one with its whip.
'''''Multiattack'''''. The balor makes two attacks: one with its longsword and one with its whip.


'''**'''Longsword'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 10 ft., one target. ''Hit:'' 21 (3d8+8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
'''''Longsword'''''. ''Arma da Mischia Attacco:'' +14 to hit, reach 10 ft., one target. ''Colpito:'' 21 (3d8+8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.


'''**'''Whip'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 30 ft., one target. ''Hit:'' 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
'''''Whip'''''. ''Arma da Mischia Attacco:'' +14 to hit, reach 30 ft., one target. ''Colpito:'' 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Forza saving throw or be pulled up to 25 feet toward the balor.


'''**'''Teleport'''****. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
'''''Teleport'''''. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Balor (Demon) -->

Versione delle 14:55, 3 lug 2026

Balor (Demone)

Huge fiend (demon), chaotic evil

classe Armatura 19 (natural armor)

Punti Ferita 262 (21d12+126)

Velocità 40 ft., fly 80 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 26 (+8) | 15 (+2) | 22 (+6) | 20 (+5) | 16 (+3) | 22 (+6) |

Tiri Salvezza Str +14, Con +12, Wis +9, Cha +12

Danno Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Danno Immunities fire, poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Percezione 13

Linguaggi Abyssal, telepathy 120 ft.

Challenge 19 (22,000 XP)

Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Destrezza saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistenza. The balor has advantage on saving throws against spells and other magical effects.

Magic Armi. The balor's weapon attacks are magical.

            1. Actions

Multiattack. The balor makes two attacks: one with its longsword and one with its whip.

Longsword. Arma da Mischia Attacco: +14 to hit, reach 10 ft., one target. Colpito: 21 (3d8+8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Arma da Mischia Attacco: +14 to hit, reach 30 ft., one target. Colpito: 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Forza saving throw or be pulled up to 25 feet toward the balor.

Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.