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Assassino: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Assassin (formattato)
Traduzione mostri: Assassin
Riga 2: Riga 2:
''Medium humanoid (any race), any non-good alignment''
''Medium humanoid (any race), any non-good alignment''


'''Armor Class''' 15 (studded leather)
'''[[:Categoria:Classi|classe]] Armatura''' 15 (studded leather)


'''Hit Points''' 78 (12d8 + 24)
'''Punti Ferita''' 78 (12d8 + 24)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 11 (+0)
| 16 (+3)
| 14 (+2)
| 13 (+1)
| 11 (+0)
| 10 (+0)
|}


'''Saving Throws''' Dex +6, Int +4
'''Tiri Salvezza''' Dex +6, Int +4


'''Skills''' Acrobatics +6, Deception +3, Perception +3, Stealth +9
'''Abilità''' Acrobazia +6, Ingannare +3, Percezione +3, Furtività +9


'''Damage Resistances''' poison
'''Danno Resistances''' poison


'''Senses''' passive Perception 13
'''Senses''' passive Percezione 13


'''Languages''' Thieves' cant plus any two languages
'''Linguaggi''' Thieves' cant plus any two languages


'''Challenge''' 8 (3,900 XP)
'''Challenge''' 8 (3,900 XP)


****'''Assassinate'''**'''. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
'''''Assassinate'''''. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.


'''**'''Evasion'''**'''. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
'''''Evasion'''''. If the assassin is subjected to an effect that allows it to make a Destrezza saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


'''**'''Sneak Attack'''**'''. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
'''''Sneak Attacco'''''. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.


###### Actions
###### Actions


'''**'''Multiattack'''**'''. The assassin makes two shortsword attacks.
'''''Multiattack'''''. The assassin makes two shortsword attacks.


'''**'''Shortsword'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
'''''Shortsword'''''. ''Arma da Mischia Attacco:'' +6 to hit, reach 5 ft., one target. ''Colpito:'' 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Costituzione saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


'''**'''Light Crossbow'''****. ''Ranged Weapon Attack:'' +6 to hit, range 80/320 ft., one target. ''Hit:'' 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
'''''Luce Crossbow'''''. ''Arma a Distanza Attacco:'' +6 to hit, range 80/320 ft., one target. ''Colpito:'' 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Costituzione saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


Trained in the use of poison, '''assassins''' are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
Trained in the use of poison, '''assassins''' are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
Riga 60: Riga 43:
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Assassin -->

Versione delle 14:55, 3 lug 2026

Assassin

Medium humanoid (any race), any non-good alignment

classe Armatura 15 (studded leather)

Punti Ferita 78 (12d8 + 24)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |

Tiri Salvezza Dex +6, Int +4

Abilità Acrobazia +6, Ingannare +3, Percezione +3, Furtività +9

Danno Resistances poison

Senses passive Percezione 13

Linguaggi Thieves' cant plus any two languages

Challenge 8 (3,900 XP)

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Destrezza saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attacco. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

            1. Actions

Multiattack. The assassin makes two shortsword attacks.

Shortsword. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Costituzione saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Luce Crossbow. Arma a Distanza Attacco: +6 to hit, range 80/320 ft., one target. Colpito: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Costituzione saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.