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Magic Circle: differenze tra le versioni

Da D&D Next.
Reimport Spells: Magic Circle (formattato)
Etichetta: Ripristino manuale
Traduzione incantesimi: Magic Circle
Riga 6: Riga 6:
'''Range:''' 10 feet
'''Range:''' 10 feet


'''Components:''' V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
'''Componenti:''' V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)


'''Duration:''' 1 hour
'''Duration:''' 1 hour
Riga 14: Riga 14:
Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:


* The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Carisma saving throw.
* The creature has disadvantage on attack rolls against targets within the cylinder.
- The creature has disadvantage on attack rolls against targets within the cylinder.
* Targets within the cylinder can't be charmed, frightened, or possessed by the creature.
- Targets within the cylinder can't be charmed, frightened, or possessed by the creature.


When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.


****'''At Higher Levels'''****. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
'''''At Higher Livelli'''''. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Magic Circle -->

Versione delle 13:14, 3 lug 2026

Magic Circle

3rd-level abjuration

Casting Time: 1 minute

Range: 10 feet

Componenti: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)

Duration: 1 hour

You create a 10-foot radius, 20-foot tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Carisma saving throw. - The creature has disadvantage on attack rolls against targets within the cylinder. - Targets within the cylinder can't be charmed, frightened, or possessed by the creature.

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

At Higher Livelli. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.