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Confusion: differenze tra le versioni

Da D&D Next.
Reimport Spells: Confusion (formattato)
Etichetta: Ripristino manuale
Traduzione incantesimi: Confusion
Riga 6: Riga 6:
'''Range:''' 90 feet
'''Range:''' 90 feet


'''Components:''' V, S, M (three nut shells)
'''Componenti:''' V, S, M (three nut shells)


'''Duration:''' Concentration, up to 1 minute
'''Duration:''' Concentrazione, up to 1 minute


This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Saggezza saving throw when you cast this spell or be affected by it.


An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
Riga 16: Riga 16:
'''Table- Confusion Behavior'''
'''Table- Confusion Behavior'''


{| class="wikitable"
| d10 | Behavior                                                                                                                                                                                       |
! d10
|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Behavior
| 1   | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
! ------
| 2-6 | The creature doesn't move or take actions this turn.                                                                                                                                           |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.     |
! 1
| 9-10 | The creature can act and move normally.                                                                                                                                                         |
| The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
|     |                                                                                                                                                                                                |
! 2-6
| The creature doesn't move or take actions this turn.
! 7-8
| The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
! 9-10
| The creature can act and move normally.
!
|  
|}


At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At the end of each of its turns, an affected target can make a Saggezza saving throw. If it succeeds, this effect ends for that target.


****'''At Higher Levels'''****. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
'''''At Higher Livelli'''''. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Confusion -->

Versione delle 13:10, 3 lug 2026

Confusion

4th-level enchantment

Casting Time: 1 action

Range: 90 feet

Componenti: V, S, M (three nut shells)

Duration: Concentrazione, up to 1 minute

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Saggezza saving throw when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

Table- Confusion Behavior

| d10 | Behavior | |------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. | | 2-6 | The creature doesn't move or take actions this turn. | | 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. | | 9-10 | The creature can act and move normally. | | | |

At the end of each of its turns, an affected target can make a Saggezza saving throw. If it succeeds, this effect ends for that target.

At Higher Livelli. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.