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Reimport Characterizations: Beyond 1st Level (formattato)
Traduzione background: Beyond 1st Level
Riga 1: Riga 1:
= Beyond 1st Level =
= Beyond 1st Livello =
As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called '''gaining a level'''.
As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called '''gaining a level'''.


When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can't increase an ability score above 20. In addition, every character's proficiency bonus increases at certain levels.
When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can't increase an ability score above 20. In addition, every character's proficiency bonus increases at certain levels.


Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total to your hit point maximum. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up).
Each time you gain a level, you gain 1 additional Colpito Die. Roll that Colpito Die, add your Costituzione modifier to the roll, and add the total to your hit point maximum. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up).


When your Constitution modifier increases by 1, your hit point maximum increases by 1 for each level you have attained. For example, if your 7th-­‐‑level fighter has a Constitution score of 17, when he reaches 8th level, he increases his Constitution score from 17 to 18, thus increasing his Constitution modifier from +3 to +4. His hit point maximum then increases by 8.
When your Costituzione modifier increases by 1, your hit point maximum increases by 1 for each level you have attained. For example, if your 7th-­‐‑level fighter has a Costituzione score of 17, when he reaches 8th level, he increases his Costituzione score from 17 to 18, thus increasing his Costituzione modifier from +3 to +4. His hit point maximum then increases by 8.


The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that level. Consult the information in your character’s class description to see what other improvements you gain at each level.
The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that level. Consult the information in your character’s class description to see what other improvements you gain at each level.
Riga 12: Riga 12:
'''Table- Character Advancement'''
'''Table- Character Advancement'''


{| class="wikitable"
| Punti Esperienza Required | Livello | Prof. Bonus |
! Experience Points Required
| :------------------------- | ----- | ----------- |
| Level
| 0                         | 1     | +2         |
| Prof. Bonus
| 300                       | 2     | +2         |
! :-------------------------
| 900                       | 3     | +2         |
| -----
| 2,700                     | 4     | +2         |
| -----------
| 6,500                     | 5     | +3         |
! 0
| 14,000                     | 6     | +3         |
| 1
| 23,000                     | 7     | +3         |
| +2
| 34,000                     | 8     | +3         |
! 300
| 48,000                     | 9     | +4         |
| 2
| 64,000                     | 10   | +4         |
| +2
| 85,000                     | 11   | +4         |
! 900
| 100,000                   | 12   | +4         |
| 3
| 120,000                   | 13   | +5         |
| +2
| 140,000                   | 14   | +5         |
! 2,700
| 165,000                   | 15   | +5         |
| 4
| 195,000                   | 16   | +5         |
| +2
| 225,000                   | 17   | +6         |
! 6,500
| 265,000                   | 18   | +6         |
| 5
| 305,000                   | 19   | +6         |
| +3
| 355,000                   | 20   | +6         |
! 14,000
 
| 6
| +3
! 23,000
| 7
| +3
! 34,000
| 8
| +3
! 48,000
| 9
| +4
! 64,000
| 10
| +4
! 85,000
| 11
| +4
! 100,000
| 12
| +4
! 120,000
| 13
| +5
! 140,000
| 14
| +5
! 165,000
| 15
| +5
! 195,000
| 16
| +5
! 225,000
| 17
| +6
! 265,000
| 18
| +6
! 305,000
| 19
| +6
! 355,000
| 20
| +6
|}


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Background]]
[[Categoria:Background]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Beyond 1st Level -->

Versione delle 13:06, 3 lug 2026

Beyond 1st Livello

As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called gaining a level.

When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can't increase an ability score above 20. In addition, every character's proficiency bonus increases at certain levels.

Each time you gain a level, you gain 1 additional Colpito Die. Roll that Colpito Die, add your Costituzione modifier to the roll, and add the total to your hit point maximum. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up).

When your Costituzione modifier increases by 1, your hit point maximum increases by 1 for each level you have attained. For example, if your 7th-­‐‑level fighter has a Costituzione score of 17, when he reaches 8th level, he increases his Costituzione score from 17 to 18, thus increasing his Costituzione modifier from +3 to +4. His hit point maximum then increases by 8.

The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that level. Consult the information in your character’s class description to see what other improvements you gain at each level.

Table- Character Advancement

| Punti Esperienza Required | Livello | Prof. Bonus | | :------------------------- | ----- | ----------- | | 0 | 1 | +2 | | 300 | 2 | +2 | | 900 | 3 | +2 | | 2,700 | 4 | +2 | | 6,500 | 5 | +3 | | 14,000 | 6 | +3 | | 23,000 | 7 | +3 | | 34,000 | 8 | +3 | | 48,000 | 9 | +4 | | 64,000 | 10 | +4 | | 85,000 | 11 | +4 | | 100,000 | 12 | +4 | | 120,000 | 13 | +5 | | 140,000 | 14 | +5 | | 165,000 | 15 | +5 | | 195,000 | 16 | +5 | | 225,000 | 17 | +6 | | 265,000 | 18 | +6 | | 305,000 | 19 | +6 | | 355,000 | 20 | +6 |


D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.