Barbaro: differenze tra le versioni
Import classe: Barbaro |
Traduzione classi: Barbaro |
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| Riga 1: | Riga 1: | ||
= [[Barbaro]] = | |||
=== Class Privilegi === | |||
As a barbarian, you gain the following class features. | As a barbarian, you gain the following class features. | ||
==== Punti Ferita ==== | |||
'''Colpito Dice:''' 1d12 per barbarian level | |||
''' | '''Punti Ferita at 1st Livello:''' 12 + your Costituzione modifier | ||
''' | '''Punti Ferita at Higher Livelli:''' 1d12 (or 7) + your Costituzione modifier per barbarian level after 1st | ||
''' | ==== Competenze ==== | ||
'''Armatura:''' Luce armor, medium armor, shields | |||
'''Armi:''' Simple weapons, martial weapons | |||
''' | '''Strumenti:''' None | ||
''' | '''Tiri Salvezza:''' Forza, Costituzione | ||
''' | '''Abilità:''' Choose two from Addestrare Animali, Atletica, Intimidire, Natura, Percezione, and Sopravvivenza | ||
==== Equipment ==== | |||
You start with the following equipment, in addition to the equipment granted by your background: | You start with the following equipment, in addition to the equipment granted by your background: | ||
- ( | - (''a'') a greataxe or (''b'') any martial melee weapon | ||
- ( | - (''a'') two handaxes or (''b'') any simple weapon | ||
- An explorer's pack and four javelins | - An explorer's pack and four javelins | ||
'''Table- The | '''Table- The [[Barbaro]]''' | ||
| | | Livello | Bonus di Competenza | Privilegi | Rages | Rage Danno | | ||
|-------|-------------------|-------------------------------|-----------|-------------| | |-------|-------------------|-------------------------------|-----------|-------------| | ||
| 1st | +2 | Rage, Unarmored Defense | 2 | +2 | | | 1st | +2 | Rage, Unarmored Defense | 2 | +2 | | ||
| 2nd | +2 | Reckless | | 2nd | +2 | Reckless Attacco, Danger Sense | 2 | +2 | | ||
| 3rd | +2 | Primal Path | 3 | +2 | | | 3rd | +2 | Primal Path | 3 | +2 | | ||
| 4th | +2 | Ability Score Improvement | 3 | +2 | | | 4th | +2 | Ability Score Improvement | 3 | +2 | | ||
| 5th | +3 | Extra | | 5th | +3 | Extra Attacco, Fast Movement | 3 | +2 | | ||
| 6th | +3 | Path feature | 4 | +2 | | | 6th | +3 | Path feature | 4 | +2 | | ||
| 7th | +3 | Feral Instinct | 4 | +2 | | | 7th | +3 | Feral Instinct | 4 | +2 | | ||
| Riga 66: | Riga 54: | ||
| | | | | | | | | | | | | | ||
=== Rage === | |||
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. | In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. | ||
While raging, you gain the following benefits if you aren't wearing heavy armor: | While raging, you gain the following benefits if you aren't wearing heavy armor: | ||
- You have advantage on | - You have advantage on Forza checks and Forza saving throws. | ||
- When you make a melee weapon attack using | - When you make a melee weapon attack using Forza, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Danno column of the [[Barbaro]] table. | ||
- You have resistance to bludgeoning, piercing, and slashing damage. | - You have resistance to bludgeoning, piercing, and slashing damage. | ||
| Riga 80: | Riga 67: | ||
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. | Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. | ||
Once you have raged the number of times shown for your barbarian level in the Rages column of the | Once you have raged the number of times shown for your barbarian level in the Rages column of the [[Barbaro]] table, you must finish a long rest before you can rage again. | ||
=== Unarmored Defense === | |||
While you are not wearing any armor, your [[:Categoria:Classi|classe]] Armatura equals 10 + your Destrezza modifier + your Costituzione modifier. You can use a shield and still gain this benefit. | |||
=== Reckless Attacco === | |||
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Forza during this turn, but attack rolls against you have advantage until your next turn. | |||
=== Danger Sense === | |||
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. | At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. | ||
You have advantage on | You have advantage on Destrezza saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. | ||
=== Primal Path === | |||
At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels. | At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels. | ||
=== Ability Score Improvement === | |||
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. | ||
=== Extra Attacco === | |||
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attacco action on your turn. | |||
Beginning at 5th level, you can attack twice, instead of once, whenever you take the | |||
=== Fast Movement === | |||
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. | Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. | ||
=== Feral Instinct === | |||
By 7th level, your instincts are so honed that you have advantage on initiative rolls. | By 7th level, your instincts are so honed that you have advantage on initiative rolls. | ||
Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. | Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. | ||
=== Brutal Critical === | |||
Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. | Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. | ||
This increases to two additional dice at 13th level and three additional dice at 17th level. | This increases to two additional dice at 13th level and three additional dice at 17th level. | ||
=== Relentless Rage === | |||
Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Costituzione saving throw. If you succeed, you drop to 1 hit point instead. | |||
Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 | |||
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10. | Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10. | ||
=== Persistent Rage === | |||
Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. | Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. | ||
=== Indomitable Might === | |||
Beginning at 18th level, if your total for a Forza check is less than your Forza score, you can use that score in place of the total. | |||
=== Primal Champion === | |||
At 20th level, you embody the power of the wilds. Your Forza and Costituzione scores increase by 4. Your maximum for those scores is now 24. | |||
At 20th level, you embody the power of the wilds. Your | |||
== [[Barbaro]] Paths == | |||
=== Path of the Berserker === | |||
For some barbarians, rage is a means to an end- that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being. | For some barbarians, rage is a means to an end- that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being. | ||
==== Frenzy ==== | |||
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A). | Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A). | ||
==== Mindless Rage ==== | |||
Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. | Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. | ||
==== Intimidating Presence ==== | |||
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Saggezza saving throw (DC equal to 8 + your proficiency bonus + your Carisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. | |||
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a | |||
If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours. | If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours. | ||
==== Retaliation ==== | |||
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Classi]] | [[Categoria:Classi]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Barbarian --> | |||
Versione delle 12:48, 3 lug 2026
Barbaro
Class Privilegi
As a barbarian, you gain the following class features.
Punti Ferita
Colpito Dice: 1d12 per barbarian level
Punti Ferita at 1st Livello: 12 + your Costituzione modifier
Punti Ferita at Higher Livelli: 1d12 (or 7) + your Costituzione modifier per barbarian level after 1st
Competenze
Armatura: Luce armor, medium armor, shields
Armi: Simple weapons, martial weapons
Strumenti: None
Tiri Salvezza: Forza, Costituzione
Abilità: Choose two from Addestrare Animali, Atletica, Intimidire, Natura, Percezione, and Sopravvivenza
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a greataxe or (b) any martial melee weapon - (a) two handaxes or (b) any simple weapon - An explorer's pack and four javelins
Table- The Barbaro
| Livello | Bonus di Competenza | Privilegi | Rages | Rage Danno | |-------|-------------------|-------------------------------|-----------|-------------| | 1st | +2 | Rage, Unarmored Defense | 2 | +2 | | 2nd | +2 | Reckless Attacco, Danger Sense | 2 | +2 | | 3rd | +2 | Primal Path | 3 | +2 | | 4th | +2 | Ability Score Improvement | 3 | +2 | | 5th | +3 | Extra Attacco, Fast Movement | 3 | +2 | | 6th | +3 | Path feature | 4 | +2 | | 7th | +3 | Feral Instinct | 4 | +2 | | 8th | +3 | Ability Score Improvement | 4 | +2 | | 9th | +4 | Brutal Critical (1 die) | 4 | +3 | | 10th | +4 | Path feature | 4 | +3 | | 11th | +4 | Relentless | 4 | +3 | | 12th | +4 | Ability Score Improvement | 5 | +3 | | 13th | +5 | Brutal Critical (2 dice) | 5 | +3 | | 14th | +5 | Path feature | 5 | +3 | | 15th | +5 | Persistent Rage | 5 | +3 | | 16th | +5 | Ability Score Improvement | 5 | +4 | | 17th | +6 | Brutal Critical (3 dice) | 6 | +4 | | 18th | +6 | Indomitable Might | 6 | +4 | | 19th | +6 | Ability Score Improvement | 6 | +4 | | 20th | +6 | Primal Champion | Unlimited | +4 | | | | | | |
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Forza checks and Forza saving throws. - When you make a melee weapon attack using Forza, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Danno column of the Barbaro table. - You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbaro table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your classe Armatura equals 10 + your Destrezza modifier + your Costituzione modifier. You can use a shield and still gain this benefit.
Reckless Attacco
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Forza during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
You have advantage on Destrezza saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Primal Path
At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attacco
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attacco action on your turn.
Fast Movement
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.
Feral Instinct
By 7th level, your instincts are so honed that you have advantage on initiative rolls.
Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
Brutal Critical
Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
This increases to two additional dice at 13th level and three additional dice at 17th level.
Relentless Rage
Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Costituzione saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
Persistent Rage
Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
Indomitable Might
Beginning at 18th level, if your total for a Forza check is less than your Forza score, you can use that score in place of the total.
Primal Champion
At 20th level, you embody the power of the wilds. Your Forza and Costituzione scores increase by 4. Your maximum for those scores is now 24.
Barbaro Paths
Path of the Berserker
For some barbarians, rage is a means to an end- that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).
Mindless Rage
Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Saggezza saving throw (DC equal to 8 + your proficiency bonus + your Carisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.