Will-o'-Wisp: differenze tra le versioni
Reimport Monsters: Will-o'-Wisp (formattato) |
Traduzione mostri: Will-o'-Wisp |
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| Riga 2: | Riga 2: | ||
''Tiny undead, chaotic evil'' | ''Tiny undead, chaotic evil'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 19 | ||
''' | '''Punti Ferita''' 22 (9d4) | ||
''' | '''Velocità''' 0 ft., fly 50 ft. (hover) | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|--------|---------|---------|---------|---------|---------| | |||
| DEX | | 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| 28 (+9) | |||
| 10 (+0) | |||
| 13 (+1) | |||
| 14 (+2) | |||
| 11 (+0) | |||
| | |||
''' | '''Danno Immunities''' lightning, poison | ||
''' | '''Danno Resistances''' acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | ||
'''Condition Immunities''' exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious | '''Condition Immunities''' exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious | ||
'''Senses''' darkvision 120 ft., passive | '''Senses''' darkvision 120 ft., passive Percezione 12 | ||
''' | '''Linguaggi''' the languages it knew in life | ||
'''Challenge''' 2 (450 XP) | '''Challenge''' 2 (450 XP) | ||
'''''Consume Life'''''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Costituzione saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points. | |||
'' | '''''Ephemeral'''''. The will-o'-wisp can't wear or carry anything. | ||
'' | '''''Incorporeal Movement'''''. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. | ||
'' | '''''Variable Illumination'''''. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action. | ||
###### Actions | ###### Actions | ||
'' | '''''Shock'''''. ''Melee Attacco dell'[[:Categoria:Incantesimi|incantesimo]]:'' +4 to hit, reach 5 ft., one creature. ''Colpito:'' 9 (2d8) lightning damage. | ||
''' | '''''Invisibility'''''. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell). | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Will-o'-Wisp --> | |||
Versione delle 15:08, 3 lug 2026
Will-o'-Wisp
Tiny undead, chaotic evil
classe Armatura 19
Punti Ferita 22 (9d4)
Velocità 0 ft., fly 50 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Danno Immunities lightning, poison
Danno Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Percezione 12
Linguaggi the languages it knew in life
Challenge 2 (450 XP)
Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Costituzione saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o'-wisp can't wear or carry anything.
Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
- Actions
Shock. Melee Attacco dell'incantesimo: +4 to hit, reach 5 ft., one creature. Colpito: 9 (2d8) lightning damage.
Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).