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Naga Spirituale: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Spirit Naga (formattato)
 
Traduzione mostri: Spirit Naga
Riga 2: Riga 2:
''Large monstrosity, chaotic evil''
''Large monstrosity, chaotic evil''


'''Armor Class''' 15 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 15 (natural armor)


'''Hit Points''' 75 (10d10+20)
'''Punti Ferita''' 75 (10d10+20)


'''Speed''' 40 ft.
'''Velocità''' 40 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 18 (+4)
| 17 (+3)
| 14 (+2)
| 16 (+3)
| 15 (+2)
| 16 (+3)
|}


'''Damage Immunities''' poison
'''Danno Immunities''' poison


'''Condition Immunities''' charmed, poisoned
'''Condition Immunities''' charmed, poisoned


'''Senses''' darkvision 60 ft., passive Perception 12
'''Senses''' darkvision 60 ft., passive Percezione 12


'''Languages''' Abyssal, Common
'''Linguaggi''' Abyssal, Common


'''Challenge''' 8 (3,900 XP)
'''Challenge''' 8 (3,900 XP)


****'''Rejuvenation'''**'''. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a ''wish'' spell can prevent this trait from functioning.
'''''Rejuvenation'''''. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a ''wish'' spell can prevent this trait from functioning.


'''**'''Spellcasting'''**'''. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
'''''Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligenza (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:


Cantrips (at will): ''mage hand'', ''minor illusion'', ''ray of frost''
Cantrips (at will): ''mage hand'', ''minor illusion'', ''ray of frost''
Riga 52: Riga 35:
###### Actions
###### Actions


'''**'''Bite'''****. ''Melee Weapon Attack:'' +7 to hit, reach 10 ft., one creature. ''Hit:'' 7 (1d6+4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
'''''Bite'''''. ''Arma da Mischia Attacco:'' +7 to hit, reach 10 ft., one creature. ''Colpito:'' 7 (1d6+4) piercing damage, and the target must make a DC 13 Costituzione saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.


[new/Nightmare.md Nightmare]
[Nightmare](new/Nightmare.md)


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Spirit Naga -->

Versione delle 15:07, 3 lug 2026

Spirit Naga

Large monstrosity, chaotic evil

classe Armatura 15 (natural armor)

Punti Ferita 75 (10d10+20)

Velocità 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |

Danno Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft., passive Percezione 12

Linguaggi Abyssal, Common

Challenge 8 (3,900 XP)

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Lancio di incantesimi. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligenza (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, ray of frost 1st level (4 slots): charm person, detect magic, sleep 2nd level (3 slots): detect thoughts, hold person 3rd level (3 slots): lightning bolt, water breathing 4th level (3 slots): blight, dimension door 5th level (2 slots): dominate person

            1. Actions

Bite. Arma da Mischia Attacco: +7 to hit, reach 10 ft., one creature. Colpito: 7 (1d6+4) piercing damage, and the target must make a DC 13 Costituzione saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

[Nightmare](new/Nightmare.md)

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.