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Guardiano Scudo: differenze tra le versioni

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Reimport Monsters: Shield Guardian (formattato)
 
Traduzione mostri: Shield Guardian
Riga 1: Riga 1:
== Shield Guardian ==
== Scudo Guardian ==
''Large construct, unaligned''
''Large construct, unaligned''


'''Armor Class''' 17 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 17 (natural armor)


'''Hit Points''' 142 (15d10+60)
'''Punti Ferita''' 142 (15d10+60)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX   | CON     | INT   | WIS     | CHA   |
! STR
|---------|--------|---------|--------|---------|--------|
| DEX
| 18 (+4) | 8 (-1) | 18 (+4) | 7 (-2) | 10 (+0) | 3 (-4) |
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| ---------
| --------
! 18 (+4)
| 8 (-1)
| 18 (+4)
| 7 (-2)
| 10 (+0)
| 3 (-4)
|}


'''Senses''' blindsight 10 ft., darkvision 60 ft., passive Perception 10
'''Senses''' blindsight 10 ft., darkvision 60 ft., passive Percezione 10


'''Damage Immunities''' poison
'''Danno Immunities''' poison


'''Condition Immunities''' charmed, exhaustion, frightened, paralyzed, poisoned
'''Condition Immunities''' charmed, exhaustion, frightened, paralyzed, poisoned


'''Languages''' understands commands given in any language but can't speak
'''Linguaggi''' understands commands given in any language but can't speak


'''Challenge''' 7 (2,900 XP)
'''Challenge''' 7 (2,900 XP)


****'''Bound'''**'''. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.
'''''Bound'''''. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.


'''**'''Regeneration'''**'''. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
'''''Regeneration'''''. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.


'''**'''Spell Storing'''**'''. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.
'''''[[:Categoria:Incantesimi|incantesimo]] Storing'''''. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.


###### Actions
###### Actions


'''**'''Multiattack'''**'''. The guardian makes two fist attacks.
'''''Multiattack'''''. The guardian makes two fist attacks.


'''**'''Fist'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) bludgeoning damage.
'''''Fist'''''. ''Arma da Mischia Attacco:'' +7 to hit, reach 5 ft., one target. ''Colpito:'' 11 (2d6+4) bludgeoning damage.


###### Reactions
###### Reactions


'''**'''Shield'''****. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
'''''Scudo'''''. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Shield Guardian -->

Versione delle 15:07, 3 lug 2026

Scudo Guardian

Large construct, unaligned

classe Armatura 17 (natural armor)

Punti Ferita 142 (15d10+60)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|---------|--------| | 18 (+4) | 8 (-1) | 18 (+4) | 7 (-2) | 10 (+0) | 3 (-4) |

Senses blindsight 10 ft., darkvision 60 ft., passive Percezione 10

Danno Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Linguaggi understands commands given in any language but can't speak

Challenge 7 (2,900 XP)

Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

incantesimo Storing. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

            1. Actions

Multiattack. The guardian makes two fist attacks.

Fist. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 11 (2d6+4) bludgeoning damage.

            1. Reactions

Scudo. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.