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Mefite di Magma: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Magma Mephit (formattato)
Traduzione mostri: Magma Mephit
Riga 2: Riga 2:
''Small elemental, neutral evil''
''Small elemental, neutral evil''


'''Armor Class''' 11
'''[[:Categoria:Classi|classe]] Armatura''' 11


'''Hit Points''' 22 (5d6+5)
'''Punti Ferita''' 22 (5d6+5)


'''Speed''' 30 ft., fly 30 ft.
'''Velocità''' 30 ft., fly 30 ft.


{| class="wikitable"
| STR   | DEX     | CON     | INT   | WIS     | CHA     |
! STR
|--------|---------|---------|--------|---------|---------|
| DEX
| 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| --------
| ---------
| ---------
! 8 (-1)
| 12 (+1)
| 12 (+1)
| 7 (-2)
| 10 (+0)
| 10 (+0)
|}


'''Skills''' Stealth +3
'''Abilità''' Furtività +3


'''Damage Vulnerabilities''' cold
'''Danno Vulnerabilities''' cold


'''Damage Immunities''' fire, poison
'''Danno Immunities''' fire, poison


'''Condition Immunities''' poisoned
'''Condition Immunities''' poisoned


'''Senses''' darkvision 60 ft., passive Perception 10
'''Senses''' darkvision 60 ft., passive Percezione 10


'''Languages''' Ignan, Terran
'''Linguaggi''' Ignan, Terran


'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


****'''Death Burst'''**'''. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
'''''Death Burst'''''. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Destrezza saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.


'''**'''False Appearance'''**'''. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
'''''False Appearance'''''. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.


'''**'''Innate Spellcasting (1/Day)'''**'''. The mephit can innately cast ''heat metal'' (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]] (1/Day)'''''. The mephit can innately cast ''heat metal'' (spell save DC 10), requiring no material components. Its innate spellcasting ability is Carisma.


###### Actions
###### Actions


'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.
'''''Claws.''''' ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one creature. ''Colpito:'' 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.


'''**'''Fire Breath (Recharge 6)'''****. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
'''''Fire Breath (Recharge 6)'''''. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Destrezza saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Magma Mephit -->

Versione delle 15:00, 3 lug 2026

Magma Mephit

Small elemental, neutral evil

classe Armatura 11

Punti Ferita 22 (5d6+5)

Velocità 30 ft., fly 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |

Abilità Furtività +3

Danno Vulnerabilities cold

Danno Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Percezione 10

Linguaggi Ignan, Terran

Challenge 1/2 (100 XP)

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Destrezza saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Lancio di incantesimi (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Carisma.

            1. Actions

Claws. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one creature. Colpito: 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Destrezza saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.