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Da D&D Next.
Reimport Monsters: Ice Mephit (formattato)
Traduzione mostri: Ice Mephit
Riga 2: Riga 2:
''Small elemental, neutral evil''
''Small elemental, neutral evil''


'''Armor Class''' 11
'''[[:Categoria:Classi|classe]] Armatura''' 11


'''Hit Points''' 21 (6d6)
'''Punti Ferita''' 21 (6d6)


'''Speed''' 30 ft., fly 30 ft.
'''Velocità''' 30 ft., fly 30 ft.


{| class="wikitable"
| STR   | DEX     | CON     | INT   | WIS     | CHA     |
! STR
|--------|---------|---------|--------|---------|---------|
| DEX
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| --------
| ---------
| ---------
! 7 (-2)
| 13 (+1)
| 10 (+0)
| 9 (-1)
| 11 (+0)
| 12 (+1)
|}


'''Skills''' Perception +2, Stealth +3
'''Abilità''' Percezione +2, Furtività +3


'''Damage Vulnerabilities''' bludgeoning, fire
'''Danno Vulnerabilities''' bludgeoning, fire


'''Damage Immunities''' cold, poison
'''Danno Immunities''' cold, poison


'''Condition Immunities''' poisoned
'''Condition Immunities''' poisoned


'''Senses''' darkvision 60 ft., passive Perception 12
'''Senses''' darkvision 60 ft., passive Percezione 12


'''Languages''' Aquan, Auran
'''Linguaggi''' Aquan, Auran


'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


****'''Death Burst'''**'''. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
'''''Death Burst'''''. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Destrezza saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.


'''**'''False Appearance'''**'''. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
'''''False Appearance'''''. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.


'''**'''Innate Spellcasting (1/Day)'''**'''. The mephit can innately cast ''fog cloud'', requiring no material components. Its innate spellcasting ability is Charisma.
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]] (1/Day)'''''. The mephit can innately cast ''fog cloud'', requiring no material components. Its innate spellcasting ability is Carisma.


###### Actions
###### Actions


'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.
'''''Claws.''''' ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one creature. ''Colpito:'' 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.


'''**'''Frost Breath (Recharge 6)'''****. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
'''''Frost Breath (Recharge 6)'''''. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Destrezza saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Ice Mephit -->

Versione delle 15:00, 3 lug 2026

Ice Mephit

Small elemental, neutral evil

classe Armatura 11

Punti Ferita 21 (6d6)

Velocità 30 ft., fly 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |

Abilità Percezione +2, Furtività +3

Danno Vulnerabilities bludgeoning, fire

Danno Immunities cold, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Percezione 12

Linguaggi Aquan, Auran

Challenge 1/2 (100 XP)

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Destrezza saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Lancio di incantesimi (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Carisma.

            1. Actions

Claws. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one creature. Colpito: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Destrezza saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.