Harpy: differenze tra le versioni
Reimport Monsters: Harpy (formattato) |
Traduzione mostri: Harpy |
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| Riga 2: | Riga 2: | ||
''Medium monstrosity, chaotic evil'' | ''Medium monstrosity, chaotic evil'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 11 | ||
''' | '''Punti Ferita''' 38 (7d8+7) | ||
''' | '''Velocità''' 20 ft., fly 40 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|--------|---------|---------| | |||
| DEX | | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| --------- | |||
| 13 (+1) | |||
| 12 (+1) | |||
| 7 (-2) | |||
| 10 (+0) | |||
| 13 (+1) | |||
| | |||
'''Senses''' passive | '''Senses''' passive Percezione 10 | ||
''' | '''Linguaggi''' Common | ||
'''Challenge''' 1 (200 XP) | '''Challenge''' 1 (200 XP) | ||
| Riga 37: | Riga 20: | ||
###### Actions | ###### Actions | ||
'''''Multiattack'''''. The harpy makes two attacks: one with its claws and one with its club. | |||
'' | '''''Claws.''''' ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 6 (2d4+1) slashing damage. | ||
'' | '''''Club'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 3 (1d4+1) bludgeoning damage. | ||
'' | '''''Luring Song'''''. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Saggezza saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. | ||
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. | While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. | ||
| Riga 52: | Riga 35: | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Harpy --> | |||
Versione delle 15:00, 3 lug 2026
Harpy
Medium monstrosity, chaotic evil
classe Armatura 11
Punti Ferita 38 (7d8+7)
Velocità 20 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|---------| | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses passive Percezione 10
Linguaggi Common
Challenge 1 (200 XP)
- Actions
Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 6 (2d4+1) slashing damage.
Club. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 3 (1d4+1) bludgeoning damage.
Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Saggezza saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 hours.