Black Tentacles: differenze tra le versioni
Marker traduzione completata Etichetta: Sostituito |
Pubblicato da SRD 5.1 |
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== Black Tentacles == | |||
''4th-level conjuration'' | |||
'''Casting Time:''' 1 action | |||
'''Range:''' 90 feet | |||
'''Components:''' V, S, M (a piece of tentacle from a giant octopus or a giant squid) | |||
'''Duration:''' Concentration, up to 1 minute | |||
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. | |||
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. | |||
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. | |||
[[Categoria:Incantesimi]] | |||
[[Categoria:SRD 5.1]] | |||
Versione attuale delle 23:48, 9 lug 2026
Black Tentacles
4th-level conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid)
Duration: Concentration, up to 1 minute
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.