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Reimport Monsters: Green Hag (formattato)
Traduzione mostri: Green Hag
Riga 2: Riga 2:
''Medium fey, neutral evil''
''Medium fey, neutral evil''


'''Armor Class''' 17 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 17 (natural armor)


'''Hit Points''' 82 (11d8+33)
'''Punti Ferita''' 82 (11d8+33)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 18 (+4)
| 12 (+1)
| 16 (+3)
| 13 (+1)
| 14 (+2)
| 14 (+2)
|}


'''Skills''' Arcana +3, Deception +4, Perception +4, Stealth +3
'''Abilità''' Arcano +3, Ingannare +4, Percezione +4, Furtività +3


'''Senses''' darkvision 60 ft., passive Perception 14
'''Senses''' darkvision 60 ft., passive Percezione 14


'''Languages''' Common, Draconic, Sylvan
'''Linguaggi''' Common, Draconic, Sylvan


'''Challenge''' 3 (700 XP)
'''Challenge''' 3 (700 XP)


****'''Amphibious'''**'''. The hag can breathe air and water.
'''''Amphibious'''''. The hag can breathe air and water.


'''**'''Innate Spellcasting'''**'''. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material Components
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The hag's innate spellcasting ability is Carisma (spell save DC 12). She can innately cast the following spells, requiring no material Componenti


At will: ''dancing lights'', ''minor illusion'', ''vicious mockery''
At will: ''dancing lights'', ''minor illusion'', ''vicious mockery''


'''**'''Mimicry'''**'''. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
'''''Mimicry'''''. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Saggezza (Intuizione) check.


###### Actions
###### Actions


'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) slashing damage.
'''''Claws.''''' ''Arma da Mischia Attacco:'' +6 to hit, reach 5 ft., one target. ''Colpito:'' 13 (2d8+4) slashing damage.


'''**'''Illusory Appearance'''**'''. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
'''''Illusory Appearance'''''. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.


The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligenza (Indagare) check to discern that the hag is disguised.


'''**'''Invisible Passage'''****. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
'''''Invisibile Passage'''''. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Green Hag -->

Versione delle 15:00, 3 lug 2026

Green Hag

Medium fey, neutral evil

classe Armatura 17 (natural armor)

Punti Ferita 82 (11d8+33)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |

Abilità Arcano +3, Ingannare +4, Percezione +4, Furtività +3

Senses darkvision 60 ft., passive Percezione 14

Linguaggi Common, Draconic, Sylvan

Challenge 3 (700 XP)

Amphibious. The hag can breathe air and water.

Innate Lancio di incantesimi. The hag's innate spellcasting ability is Carisma (spell save DC 12). She can innately cast the following spells, requiring no material Componenti

At will: dancing lights, minor illusion, vicious mockery

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Saggezza (Intuizione) check.

            1. Actions

Claws. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 13 (2d8+4) slashing damage.

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligenza (Indagare) check to discern that the hag is disguised.

Invisibile Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.