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| Riga 1: |
Riga 1: |
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| *Grande bestia, Non Allineato*
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|
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| '''Classe Armatura'''
| | <!-- Tradotto AI 2026-07-07 --> |
| 13 (natural armor)
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| '''Punti Ferita'''
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| 16 (3d10)
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| '''Velocita'''
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| 0 ft., swim 40 ft.
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| {| class="wikitable"
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| ! STR | |
| | DEX
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| | CON
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| | INT
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| | WIS
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| | CHA
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| ! 12 (+1)
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| | 15 (+2)
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| | 11 (+0)
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| | 2 (-4)
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| | 12 (+1)
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| | 5 (-3)
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| |}
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| '''Sensi'''
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| passive Perception 11
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| '''Linguaggi'''
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| -
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| '''Grado di Sfida'''
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| 1/2 (100 XP)
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| *'''Charge'''*. If the sea horse moves at least 20 metri straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a CD 11 Strength tiro salvezza or be knocked prone.
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| *'''Water Breathing'''*. The sea horse can breathe only underwater.
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| *'''Ram'''*. *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage.
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| Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
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| [[Categoria:Mostri]]
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| [[Categoria:SRD_5.1]]
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| {{Licenza|versione=5.1}}
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| <!-- Import SRD 5.1 bulk monsters -->
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