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Ghast (Ghoul): differenze tra le versioni

Da D&D Next.
Reimport Monsters: Ghast (Ghoul) (formattato)
Traduzione mostri: Ghast (Ghoul)
Riga 2: Riga 2:
''Medium undead, chaotic evil''
''Medium undead, chaotic evil''


'''Armor Class''' 13
'''[[:Categoria:Classi|classe]] Armatura''' 13


'''Hit Points''' 36 (8d8)
'''Punti Ferita''' 36 (8d8)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA   |
! STR
|---------|---------|---------|---------|---------|--------|
| DEX
| 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| --------
! 16 (+3)
| 17 (+3)
| 10 (+0)
| 11 (+0)
| 10 (+0)
| 8 (-1)
|}


'''Damage Resistances''' necrotic
'''Danno Resistances''' necrotic


'''Damage Immunities''' poison
'''Danno Immunities''' poison


'''Condition Immunities''' charmed, exhaustion, poisoned
'''Condition Immunities''' charmed, exhaustion, poisoned


'''Senses''' darkvision 60 ft., passive Perception 10
'''Senses''' darkvision 60 ft., passive Percezione 10


'''Languages''' Common
'''Linguaggi''' Common


'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


****'''Stench'''**'''. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
'''''Stench'''''. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Costituzione saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.


'''**'''Turning Defiance'''**'''. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
'''''Turning Defiance'''''. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.


###### Actions
###### Actions


'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 12 (2d8+3) piercing damage.
'''''Bite'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one creature. ''Colpito:'' 12 (2d8+3) piercing damage.


'''**'''Claws.'''**** ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
'''''Claws.''''' ''Arma da Mischia Attacco:'' +5 to hit, reach 5 ft., one target. ''Colpito:'' 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Costituzione saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Ghast (Ghoul) -->

Versione delle 14:55, 3 lug 2026

Ghast (Ghoul)

Medium undead, chaotic evil

classe Armatura 13

Punti Ferita 36 (8d8)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|--------| | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |

Danno Resistances necrotic

Danno Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Percezione 10

Linguaggi Common

Challenge 2 (450 XP)

Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Costituzione saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turning Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

            1. Actions

Bite. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one creature. Colpito: 12 (2d8+3) piercing damage.

Claws. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Costituzione saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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