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Riga 1: |
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| *3°-level Abiurazione*
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| '''Tempo di Lancio:''' 1 minuto
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| '''Gittata:''' 10 metri
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| '''Componenti:''' V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
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| '''Durata:''' 1 ora
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| You create a 10-foot radius, 20-foot tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
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| Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
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| * The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma tiro salvezza.
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| * The creature has svantaggio on attack rolls against targets within the cylinder.
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| * Targets within the cylinder can't be charmed, frightened, or possessed by the creature.
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| When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
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| *'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 4th level or higher, the duration increases by 1 ora for each slot level above 3rd.
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| [[Categoria:Incantesimi]]
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| [[Categoria:SRD_5.1]]
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| {{Licenza|versione=5.1}}
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| <!-- Import SRD 5.1 bulk spells -->
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