Elf, Drow: differenze tra le versioni
Reimport Monsters: Elf, Drow (formattato) |
Traduzione mostri: Elf, Drow |
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| Riga 1: | Riga 1: | ||
== | == [[Elfo]], Drow == | ||
''Medium humanoid (elf), neutral evil'' | ''Medium humanoid (elf), neutral evil'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 15 (chain shirt) | ||
''' | '''Punti Ferita''' 13 (3d8) | ||
''' | '''Velocità''' 30 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|---------|---------|---------| | |||
| DEX | | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| 14 (+2) | |||
| 10 (+0) | |||
| 11 (+0) | |||
| 11 (+0) | |||
| 12 (+1) | |||
| | |||
''' | '''Abilità''' Percezione +2, Furtività +4 | ||
'''Senses''' darkvision 120 ft., passive | '''Senses''' darkvision 120 ft., passive Percezione 12 | ||
''' | '''Linguaggi''' Elvish, Undercommon | ||
'''Challenge''' 1/4 (50 XP) | '''Challenge''' 1/4 (50 XP) | ||
'''''Sirena Ancestry'''''. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep. | |||
'' | '''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The drow's spellcasting ability is Carisma (spell save DC 11). It can innately cast the following spells, requiring no material Componenti | ||
At will: ''dancing lights'' | At will: ''dancing lights'' | ||
| Riga 45: | Riga 28: | ||
1/day each: ''darkness'', ''faerie fire'' | 1/day each: ''darkness'', ''faerie fire'' | ||
'' | '''''Sunlight Sensitivity'''''. While in sunlight, the drow has disadvantage on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight. | ||
###### Actions | ###### Actions | ||
'' | '''''Shortsword'''''. ''Arma da Mischia Attacco:'' +4 to hit, reach 5 ft., one target. ''Colpito:'' 5 (1d6+2) piercing damage. | ||
'' | '''''Hand Crossbow'''''. ''Arma a Distanza Attacco:'' +4 to hit, range 30/120 ft., one target. ''Colpito:'' 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Costituzione saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Elf, Drow --> | |||
Versione delle 14:55, 3 lug 2026
Elfo, Drow
Medium humanoid (elf), neutral evil
classe Armatura 15 (chain shirt)
Punti Ferita 13 (3d8)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Abilità Percezione +2, Furtività +4
Senses darkvision 120 ft., passive Percezione 12
Linguaggi Elvish, Undercommon
Challenge 1/4 (50 XP)
Sirena Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Lancio di incantesimi. The drow's spellcasting ability is Carisma (spell save DC 11). It can innately cast the following spells, requiring no material Componenti
At will: dancing lights
1/day each: darkness, faerie fire
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.
- Actions
Shortsword. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 5 (1d6+2) piercing damage.
Hand Crossbow. Arma a Distanza Attacco: +4 to hit, range 30/120 ft., one target. Colpito: 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Costituzione saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.