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Elf, Drow: differenze tra le versioni

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Reimport Monsters: Elf, Drow (formattato)
Traduzione mostri: Elf, Drow
Riga 1: Riga 1:
== Elf, Drow ==
== [[Elfo]], Drow ==
''Medium humanoid (elf), neutral evil''
''Medium humanoid (elf), neutral evil''


'''Armor Class''' 15 (chain shirt)
'''[[:Categoria:Classi|classe]] Armatura''' 15 (chain shirt)


'''Hit Points''' 13 (3d8)
'''Punti Ferita''' 13 (3d8)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 10 (+0)
| 14 (+2)
| 10 (+0)
| 11 (+0)
| 11 (+0)
| 12 (+1)
|}


'''Skills''' Perception +2, Stealth +4
'''Abilità''' Percezione +2, Furtività +4


'''Senses''' darkvision 120 ft., passive Perception 12
'''Senses''' darkvision 120 ft., passive Percezione 12


'''Languages''' Elvish, Undercommon
'''Linguaggi''' Elvish, Undercommon


'''Challenge''' 1/4 (50 XP)
'''Challenge''' 1/4 (50 XP)


****'''Fey Ancestry'''**'''. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
'''''Sirena Ancestry'''''. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.


'''**'''Innate Spellcasting'''**'''. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material Components
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The drow's spellcasting ability is Carisma (spell save DC 11). It can innately cast the following spells, requiring no material Componenti


At will: ''dancing lights''
At will: ''dancing lights''
Riga 45: Riga 28:
1/day each: ''darkness'', ''faerie fire''
1/day each: ''darkness'', ''faerie fire''


'''**'''Sunlight Sensitivity'''**'''. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
'''''Sunlight Sensitivity'''''. While in sunlight, the drow has disadvantage on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.


###### Actions
###### Actions


'''**'''Shortsword'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage.
'''''Shortsword'''''. ''Arma da Mischia Attacco:'' +4 to hit, reach 5 ft., one target. ''Colpito:'' 5 (1d6+2) piercing damage.


'''**'''Hand Crossbow'''****. ''Ranged Weapon Attack:'' +4 to hit, range 30/120 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
'''''Hand Crossbow'''''. ''Arma a Distanza Attacco:'' +4 to hit, range 30/120 ft., one target. ''Colpito:'' 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Costituzione saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Elf, Drow -->

Versione delle 14:55, 3 lug 2026

Elfo, Drow

Medium humanoid (elf), neutral evil

classe Armatura 15 (chain shirt)

Punti Ferita 13 (3d8)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |

Abilità Percezione +2, Furtività +4

Senses darkvision 120 ft., passive Percezione 12

Linguaggi Elvish, Undercommon

Challenge 1/4 (50 XP)

Sirena Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate Lancio di incantesimi. The drow's spellcasting ability is Carisma (spell save DC 11). It can innately cast the following spells, requiring no material Componenti

At will: dancing lights

1/day each: darkness, faerie fire

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.

            1. Actions

Shortsword. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 5 (1d6+2) piercing damage.

Hand Crossbow. Arma a Distanza Attacco: +4 to hit, range 30/120 ft., one target. Colpito: 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Costituzione saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.