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Elephant: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Elephant (formattato)
Traduzione mostri: Elephant
Riga 2: Riga 2:
''Huge beast, unaligned''
''Huge beast, unaligned''


'''Armor Class''' 12 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 12 (natural armor)


'''Hit Points''' 76 (8d12+24)
'''Punti Ferita''' 76 (8d12+24)


'''Speed''' 40 ft.
'''Velocità''' 40 ft.


{| class="wikitable"
| STR     | DEX   | CON     | INT   | WIS     | CHA   |
! STR
|---------|--------|---------|--------|---------|--------|
| DEX
| 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| ---------
| --------
! 22 (+6)
| 9 (-1)
| 17 (+3)
| 3 (-4)
| 11 (+0)
| 6 (-2)
|}


'''Senses''' passive Perception 10
'''Senses''' passive Percezione 10


'''Languages''' -
'''Linguaggi''' -


'''Challenge''' 4 (1,100 XP)
'''Challenge''' 4 (1,100 XP)


****'''Trampling Charge'''**'''. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
'''''Trampling Charge'''''. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Forza saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.


###### Actions
###### Actions


'''**'''Gore'''**'''. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 19 (3d8+6) piercing damage.
'''''Gore'''''. ''Arma da Mischia Attacco:'' +8 to hit, reach 5 ft., one target. ''Colpito:'' 19 (3d8+6) piercing damage.


'''**'''Stomp'''****. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one prone creature. ''Hit:'' 22 (3d10+6) bludgeoning damage.
'''''Stomp'''''. ''Arma da Mischia Attacco:'' +8 to hit, reach 5 ft., one prone creature. ''Colpito:'' 22 (3d10+6) bludgeoning damage.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Elephant -->

Versione delle 14:55, 3 lug 2026

Elephant

Huge beast, unaligned

classe Armatura 12 (natural armor)

Punti Ferita 76 (8d12+24)

Velocità 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|---------|--------| | 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |

Senses passive Percezione 10

Linguaggi -

Challenge 4 (1,100 XP)

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Forza saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

            1. Actions

Gore. Arma da Mischia Attacco: +8 to hit, reach 5 ft., one target. Colpito: 19 (3d8+6) piercing damage.

Stomp. Arma da Mischia Attacco: +8 to hit, reach 5 ft., one prone creature. Colpito: 22 (3d10+6) bludgeoning damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.