Muro di Spine: differenze tra le versioni
Import bulk SRD 5.1 |
Fix wikitext **bold e *italic |
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| Riga 16: | Riga 16: | ||
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 metri of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity tiro salvezza. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one. | A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 metri of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity tiro salvezza. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one. | ||
'''*At Higher Levels'''*. When you cast this spell using a slot incantesimo of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th. | |||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
Versione delle 11:35, 7 lug 2026
- 6°-level Coniurazione*
Tempo di Lancio: 1 azione
Gittata: 120 metri
Componenti: V, S, M (a handful of thorns)
Durata: concentrazione, up to 10 minuti
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 metri long, 10 metri high, and 5 metri thick or a circle that has a 20-foot diameter and is up to 20 metri high and 5 metri thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity tiro salvezza. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 metri of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity tiro salvezza. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
*At Higher Levels*. When you cast this spell using a slot incantesimo of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.