Seguace di Setta: differenze tra le versioni
Reimport Monsters: Cultist (formattato) |
Traduzione mostri: Cultist |
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| Riga 2: | Riga 2: | ||
''Medium humanoid (any race), any non-good alignment'' | ''Medium humanoid (any race), any non-good alignment'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 12 (leather armor) | ||
''' | '''Punti Ferita''' 9 (2d8) | ||
''' | '''Velocità''' 30 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|---------|---------|---------| | |||
| DEX | | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| 12 (+1) | |||
| 10 (+0) | |||
| 10 (+0) | |||
| 11 (+0) | |||
| 10 (+0) | |||
| | |||
''' | '''Abilità''' Ingannare +2, Religione +2 | ||
'''Senses''' passive | '''Senses''' passive Percezione 10 | ||
''' | '''Linguaggi''' any one language (usually Common) | ||
'''Challenge''' 1/8 (25 XP) | '''Challenge''' 1/8 (25 XP) | ||
'''''Dark Devotion'''''. The cultist has advantage on saving throws against being charmed or frightened. | |||
###### Actions | ###### Actions | ||
''' | '''''Scimitar'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one creature. ''Colpito:'' 4 (1d6 + 1) slashing damage. | ||
'''Cultists''' swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. | '''Cultists''' swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. | ||
| Riga 48: | Riga 31: | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Cultist --> | |||
Versione delle 14:55, 3 lug 2026
Cultist
Medium humanoid (any race), any non-good alignment
classe Armatura 12 (leather armor)
Punti Ferita 9 (2d8)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Abilità Ingannare +2, Religione +2
Senses passive Percezione 10
Linguaggi any one language (usually Common)
Challenge 1/8 (25 XP)
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
- Actions
Scimitar. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one creature. Colpito: 4 (1d6 + 1) slashing damage.
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.