Guardiani Spirituali: differenze tra le versioni
Import bulk SRD 5.1 IT |
Import bulk SRD 5.1 |
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| Riga 1: | Riga 1: | ||
*3°- | |||
*3°-level Coniurazione* | |||
'''Tempo di Lancio:''' 1 azione | '''Tempo di Lancio:''' 1 azione | ||
'''Gittata:''' Se Stessi ( | '''Gittata:''' Se Stessi (15-foot radius) | ||
'''Componenti:''' V, S, M ( | '''Componenti:''' V, S, M (a holy symbol) | ||
'''Durata:''' | '''Durata:''' concentrazione, up to 10 minuti | ||
You call forth spirits to protect you. They flit around you to a distance of 15 metri for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. | |||
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom tiro salvezza. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. | |||
*''' | *'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. | ||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD_5.1]] | [[Categoria:SRD_5.1]] | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
<!-- Import bulk SRD 5.1 Incantesimi --> | |||
Versione delle 11:18, 7 lug 2026
- 3°-level Coniurazione*
Tempo di Lancio: 1 azione
Gittata: Se Stessi (15-foot radius)
Componenti: V, S, M (a holy symbol)
Durata: concentrazione, up to 10 minuti
You call forth spirits to protect you. They flit around you to a distance of 15 metri for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom tiro salvezza. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
- At Higher Levels*. When you cast this spell using a slot incantesimo of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.