Barriera di Lame: differenze tra le versioni
Import bulk SRD 5.1 IT |
Import bulk SRD 5.1 |
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| Riga 1: | Riga 1: | ||
*6°- | |||
*6°-level Evocazione* | |||
'''Tempo di Lancio:''' 1 azione | '''Tempo di Lancio:''' 1 azione | ||
| Riga 7: | Riga 8: | ||
'''Componenti:''' V, S | '''Componenti:''' V, S | ||
'''Durata:''' concentrazione, | '''Durata:''' concentrazione, up to 10 minuti | ||
You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 metri long, 20 metri high, and 5 metri thick, or a ringed wall up to 60 metri in diameter, 20 metri high, and 5 metri thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. | |||
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity tiro salvezza. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage. | |||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD_5.1]] | [[Categoria:SRD_5.1]] | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
<!-- Import bulk SRD 5.1 Incantesimi --> | |||
Versione delle 11:15, 7 lug 2026
- 6°-level Evocazione*
Tempo di Lancio: 1 azione
Gittata: 90 metri
Componenti: V, S
Durata: concentrazione, up to 10 minuti
You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 metri long, 20 metri high, and 5 metri thick, or a ringed wall up to 60 metri in diameter, 20 metri high, and 5 metri thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity tiro salvezza. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.