Vai al contenuto

Bandit Captain: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Bandit Captain (formattato)
Traduzione mostri: Bandit Captain
Riga 2: Riga 2:
''Medium humanoid (any race), any non-lawful alignment''
''Medium humanoid (any race), any non-lawful alignment''


'''Armor Class''' 15 (studded leather)
'''[[:Categoria:Classi|classe]] Armatura''' 15 (studded leather)


'''Hit Points''' 65 (10d8 + 20)
'''Punti Ferita''' 65 (10d8 + 20)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 15 (+2)
| 16 (+3)
| 14 (+2)
| 14 (+2)
| 11 (+0)
| 14 (+2)
|}


'''Saving Throws''' Str +4, Dex +5, Wis +2
'''Tiri Salvezza''' Str +4, Dex +5, Wis +2


'''Skills''' Athletics +4, Deception +4
'''Abilità''' Atletica +4, Ingannare +4


'''Senses''' passive Perception 10
'''Senses''' passive Percezione 10


'''Languages''' any two languages
'''Linguaggi''' any two languages


'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)
Riga 41: Riga 24:
###### Actions
###### Actions


****'''Multiattack'''**'''. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
'''''Multiattack'''''. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.


'''**'''Scimitar'''**'''. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6 + 3) slashing damage.
'''''Scimitar'''''. ''Arma da Mischia Attacco:'' +5 to hit, reach 5 ft., one target. ''Colpito:'' 6 (1d6 + 3) slashing damage.


'''**'''Dagger'''**'''. ''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 5 (1d4 + 2) piercing damage.
'''''Dagger'''''. ''Melee or Arma a Distanza Attacco:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target. ''Colpito:'' 5 (1d4 + 2) piercing damage.


###### Reactions
###### Reactions


'''**'''Parry'''****. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
'''''Parry'''''. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.


It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The '''bandit captain''' has these qualities in spades.
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The '''bandit captain''' has these qualities in spades.
Riga 60: Riga 43:
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Bandit Captain -->

Versione delle 14:55, 3 lug 2026

Bandit Captain

Medium humanoid (any race), any non-lawful alignment

classe Armatura 15 (studded leather)

Punti Ferita 65 (10d8 + 20)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |

Tiri Salvezza Str +4, Dex +5, Wis +2

Abilità Atletica +4, Ingannare +4

Senses passive Percezione 10

Linguaggi any two languages

Challenge 2 (450 XP)

            1. Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Arma a Distanza Attacco: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Colpito: 5 (1d4 + 2) piercing damage.

            1. Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.

In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.

More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.