Bandit Captain: differenze tra le versioni
Reimport Monsters: Bandit Captain (formattato) |
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| Riga 2: | Riga 2: | ||
''Medium humanoid (any race), any non-lawful alignment'' | ''Medium humanoid (any race), any non-lawful alignment'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 15 (studded leather) | ||
''' | '''Punti Ferita''' 65 (10d8 + 20) | ||
''' | '''Velocità''' 30 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|---------|---------|---------| | |||
| DEX | | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| 16 (+3) | |||
| 14 (+2) | |||
| 14 (+2) | |||
| 11 (+0) | |||
| 14 (+2) | |||
| | |||
''' | '''Tiri Salvezza''' Str +4, Dex +5, Wis +2 | ||
''' | '''Abilità''' Atletica +4, Ingannare +4 | ||
'''Senses''' passive | '''Senses''' passive Percezione 10 | ||
''' | '''Linguaggi''' any two languages | ||
'''Challenge''' 2 (450 XP) | '''Challenge''' 2 (450 XP) | ||
| Riga 41: | Riga 24: | ||
###### Actions | ###### Actions | ||
'''''Multiattack'''''. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. | |||
'' | '''''Scimitar'''''. ''Arma da Mischia Attacco:'' +5 to hit, reach 5 ft., one target. ''Colpito:'' 6 (1d6 + 3) slashing damage. | ||
'' | '''''Dagger'''''. ''Melee or Arma a Distanza Attacco:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target. ''Colpito:'' 5 (1d4 + 2) piercing damage. | ||
###### Reactions | ###### Reactions | ||
''' | '''''Parry'''''. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. | ||
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The '''bandit captain''' has these qualities in spades. | It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The '''bandit captain''' has these qualities in spades. | ||
| Riga 60: | Riga 43: | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Bandit Captain --> | |||
Versione delle 14:55, 3 lug 2026
Bandit Captain
Medium humanoid (any race), any non-lawful alignment
classe Armatura 15 (studded leather)
Punti Ferita 65 (10d8 + 20)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Tiri Salvezza Str +4, Dex +5, Wis +2
Abilità Atletica +4, Ingannare +4
Senses passive Percezione 10
Linguaggi any two languages
Challenge 2 (450 XP)
- Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Arma a Distanza Attacco: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Colpito: 5 (1d4 + 2) piercing damage.
- Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.
In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.
More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.