Air Elemental: differenze tra le versioni
Reimport Monsters: Air Elemental (formattato) |
Traduzione mostri: Air Elemental |
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| Riga 1: | Riga 1: | ||
=== Air | === Air Elementale === | ||
''Large elemental, neutral'' | ''Large elemental, neutral'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 15 | ||
''' | '''Punti Ferita''' 90 (12d10+24) | ||
''' | '''Velocità''' 0 ft., fly 90 ft. (hover) | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|--------|---------|--------| | |||
| DEX | | 14 (+2) | 20 (+5) | 14 (+2) | 6 (-2) | 10 (+0) | 6 (-2) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
| 20 (+5) | |||
| 14 (+2) | |||
| 6 (-2) | |||
| 10 (+0) | |||
| 6 (-2) | |||
| | |||
''' | '''Danno Resistances''' lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | ||
''' | '''Danno Immunities''' poison | ||
'''Condition Immunities''' exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious | '''Condition Immunities''' exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious | ||
'''Senses''' darkvision 60 ft., passive | '''Senses''' darkvision 60 ft., passive Percezione 10 | ||
''' | '''Linguaggi''' Auran | ||
'''Challenge''' 5 (1,800 XP) | '''Challenge''' 5 (1,800 XP) | ||
'''''Air Form'''''. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. | |||
###### Actions | ###### Actions | ||
'' | '''''Multiattack'''''. The elemental makes two slam attacks. | ||
'' | '''''Slam'''''. ''Arma da Mischia Attacco:'' +8 to hit, reach 5 ft., one target. ''Colpito:'' 14 (2d8+5) bludgeoning damage. | ||
'' | '''''Whirlwind (Recharge 4-6)'''''. Each creature in the elemental's space must make a DC 13 Forza saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Destrezza saving throw or take the same damage and be knocked prone. | ||
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone. | If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone. | ||
| Riga 56: | Riga 39: | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Air Elemental --> | |||
Versione delle 14:55, 3 lug 2026
Air Elementale
Large elemental, neutral
classe Armatura 15
Punti Ferita 90 (12d10+24)
Velocità 0 ft., fly 90 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 14 (+2) | 20 (+5) | 14 (+2) | 6 (-2) | 10 (+0) | 6 (-2) |
Danno Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Danno Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Percezione 10
Linguaggi Auran
Challenge 5 (1,800 XP)
Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
- Actions
Multiattack. The elemental makes two slam attacks.
Slam. Arma da Mischia Attacco: +8 to hit, reach 5 ft., one target. Colpito: 14 (2d8+5) bludgeoning damage.
Whirlwind (Recharge 4-6). Each creature in the elemental's space must make a DC 13 Forza saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Destrezza saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.