Talenti: differenze tra le versioni
Reimport Characterizations: Feats (formattato) |
Traduzione background: Feats |
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| Riga 1: | Riga 1: | ||
= | = Talenti = | ||
A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. | A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. | ||
At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat's description says otherwise. | At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat's description says otherwise. | ||
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a | You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Forza of 13 or higher. If your Forza is reduced below 13 somehow-perhaps by a withering curse-you can't benefit from the Grappler feat until your Forza is restored. | ||
== Grappler == | == Grappler == | ||
''Prerequisite: | ''Prerequisite: Forza 13 or higher'' | ||
You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: | You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: | ||
- You have advantage on attack rolls against a creature you are grappling. | |||
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Background]] | [[Categoria:Background]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
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Versione delle 13:06, 3 lug 2026
Talenti
A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.
At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat's description says otherwise.
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Forza of 13 or higher. If your Forza is reduced below 13 somehow-perhaps by a withering curse-you can't benefit from the Grappler feat until your Forza is restored.
Grappler
Prerequisite: Forza 13 or higher
You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
- You have advantage on attack rolls against a creature you are grappling. - You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.