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Spruzzo Prismatico: differenze tra le versioni

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#REDIRECT [[Prismatic_Spray]]


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*7°-level Evocazione*
 
'''Tempo di Lancio:''' 1 azione
 
'''Gittata:''' Se Stessi (60-foot cone)
 
'''Componenti:''' V, S
 
'''Durata:''' Istantanea
 
Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity tiro salvezza. For each target, roll a d8 to determine which color ray affects it.
 
* *'''Red'''*. The target takes 10d6 fuoco damage on a failed save, or half as much damage on a successful one.
* *'''Orange'''*. The target takes 10d6 acido damage on a failed save, or half as much damage on a successful one.
* *'''Yellow'''*. The target takes 10d6 fulmine damage on a failed save, or half as much damage on a successful one.
* *'''Green'''*. The target takes 10d6 veleno damage on a failed save, or half as much damage on a successful one.
* *'''Blue'''*. The target takes 10d6 freddo damage on a failed save, or half as much damage on a successful one.
* *'''Indigo'''*. On a failed save, the target is restrained. It must then make a Constitution tiro salvezza at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.
* *'''Violet'''*. On a failed save, the target is blinded. It must then make a Wisdom tiro salvezza at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)
* *'''Special'''*. The target is struck by two rays. Roll twice more, rerolling any 8.
 
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import bulk SRD 5.1 Incantesimi -->

Versione delle 11:23, 7 lug 2026

  • 7°-level Evocazione*

Tempo di Lancio: 1 azione

Gittata: Se Stessi (60-foot cone)

Componenti: V, S

Durata: Istantanea

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity tiro salvezza. For each target, roll a d8 to determine which color ray affects it.

  • *Red*. The target takes 10d6 fuoco damage on a failed save, or half as much damage on a successful one.
  • *Orange*. The target takes 10d6 acido damage on a failed save, or half as much damage on a successful one.
  • *Yellow*. The target takes 10d6 fulmine damage on a failed save, or half as much damage on a successful one.
  • *Green*. The target takes 10d6 veleno damage on a failed save, or half as much damage on a successful one.
  • *Blue*. The target takes 10d6 freddo damage on a failed save, or half as much damage on a successful one.
  • *Indigo*. On a failed save, the target is restrained. It must then make a Constitution tiro salvezza at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.
  • *Violet*. On a failed save, the target is blinded. It must then make a Wisdom tiro salvezza at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)
  • *Special*. The target is struck by two rays. Roll twice more, rerolling any 8.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.