Prismatic Spray: differenze tra le versioni
Traduzione italiana batch 7 |
Nessun oggetto della modifica |
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| Riga 1: | Riga 1: | ||
### Spruzzo Prismatico | |||
*7° livello, | |||
*7° livello, evocation* | |||
'''Tempo di Lancio:''' 1 azione | '''Tempo di Lancio:''' 1 azione | ||
'''Gittata:''' Personale (60- | '''Gittata:''' Personale (60-0,3 m cone) | ||
'''Componenti:''' V, S | '''Componenti:''' V, S | ||
| Riga 10: | Riga 11: | ||
'''Durata:''' Istantanea | '''Durata:''' Istantanea | ||
Eight multicolored rays of light flash from | Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creatura in a 60-0,3 m cone must make a tiro salvezza su Destrezza. For each bersaglio, roll a d8 to determine which color ray affects it. | ||
- | - *'''Red'''*. The bersaglio takes 10d6 danni da fuoco on a failed save, or half as much damage on a successful one. | ||
- | - *'''Orange'''*. The bersaglio takes 10d6 danni da acido on a failed save, or half as much damage on a successful one. | ||
- | - *'''Yellow'''*. The bersaglio takes 10d6 danni da fulmine on a failed save, or half as much damage on a successful one. | ||
- | - *'''Green'''*. The bersaglio takes 10d6 danni da veleno on a failed save, or half as much damage on a successful one. | ||
- | - *'''Blue'''*. The bersaglio takes 10d6 danni da freddo on a failed save, or half as much damage on a successful one. | ||
- | - *'''Indigo'''*. On a failed save, the bersaglio is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it successfully saves three times, l'incantesimo termina. If it fails its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep track of both until the bersaglio collects three of a kind. | ||
- | - *'''Violet'''*. On a failed save, the bersaglio is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A successful save ends the blindness. If it fails that save, the creatura is transported to another plane of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) | ||
- | - *'''Special'''*. The bersaglio is struck by two rays. Roll twice more, rerolling any 8. | ||
<!-- it: Prismatic_Spray --> | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 02:33, 4 lug 2026
- Spruzzo Prismatico
- 7° livello, evocation*
Tempo di Lancio: 1 azione
Gittata: Personale (60-0,3 m cone)
Componenti: V, S
Durata: Istantanea
Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creatura in a 60-0,3 m cone must make a tiro salvezza su Destrezza. For each bersaglio, roll a d8 to determine which color ray affects it.
- *Red*. The bersaglio takes 10d6 danni da fuoco on a failed save, or half as much damage on a successful one. - *Orange*. The bersaglio takes 10d6 danni da acido on a failed save, or half as much damage on a successful one. - *Yellow*. The bersaglio takes 10d6 danni da fulmine on a failed save, or half as much damage on a successful one. - *Green*. The bersaglio takes 10d6 danni da veleno on a failed save, or half as much damage on a successful one. - *Blue*. The bersaglio takes 10d6 danni da freddo on a failed save, or half as much damage on a successful one. - *Indigo*. On a failed save, the bersaglio is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it successfully saves three times, l'incantesimo termina. If it fails its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep track of both until the bersaglio collects three of a kind. - *Violet*. On a failed save, the bersaglio is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A successful save ends the blindness. If it fails that save, the creatura is transported to another plane of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) - *Special*. The bersaglio is struck by two rays. Roll twice more, rerolling any 8.