Commune with Nature: differenze tra le versioni
Import Spells_batch1: Commune with Nature |
Reimport Spells: Commune with Nature (formattato) |
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| Riga 1: | Riga 1: | ||
=== Commune with Nature === | |||
''5th-level divination (ritual)'' | |||
'''Casting Time:''' 1 minute | '''Casting Time:''' 1 minute | ||
| Riga 15: | Riga 14: | ||
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area: | You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area: | ||
* terrain and bodies of water | |||
* prevalent plants, minerals, animals, or peoples | |||
* powerful celestials, fey, fiends, elementals, or undead | |||
* influence from other planes of existence | |||
* buildings | |||
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns. | For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:28, 3 lug 2026
Commune with Nature
5th-level divination (ritual)
Casting Time: 1 minute
Range: Self
Components: V, S
Duration: Instantaneous
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
- terrain and bodies of water
- prevalent plants, minerals, animals, or peoples
- powerful celestials, fey, fiends, elementals, or undead
- influence from other planes of existence
- buildings
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.