Ghast (Ghoul): differenze tra le versioni
Import Monsters_batch1: Ghast (Ghoul) |
Reimport Monsters: Ghast (Ghoul) (formattato) |
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| Riga 1: | Riga 1: | ||
=== Ghast (Ghoul) === | |||
''Medium undead, chaotic evil'' | |||
'''Armor Class''' 13 | '''Armor Class''' 13 | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
! 16 (+3) | |||
| 17 (+3) | |||
| 10 (+0) | |||
| 11 (+0) | |||
| 10 (+0) | |||
| 8 (-1) | |||
|} | |||
'''Damage Resistances''' necrotic | '''Damage Resistances''' necrotic | ||
| Riga 25: | Riga 41: | ||
'''Challenge''' 2 (450 XP) | '''Challenge''' 2 (450 XP) | ||
*'''Stench'''*. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. | ****'''Stench'''**'''. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. | ||
*'''Turning Defiance'''*. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. | '''**'''Turning Defiance'''**'''. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. | ||
###### Actions | ###### Actions | ||
*'''Bite'''*. | '''**'''Bite'''**'''. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 12 (2d8+3) piercing damage. | ||
'''**'''Claws.'''**** ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Ghast (Ghoul)
Medium undead, chaotic evil
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | -------- | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
|---|
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 2 (450 XP)
- Stench**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
**Turning Defiance**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
- Actions
**Bite**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8+3) piercing damage.
**Claws.**** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.